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Add Handy / Funscript support (#1377)
* Add funscript route to scenes Adds a /scene/:id/funscript route which serves a funscript file, if present. Current convention is that these are files stored with the same path, but with the extension ".funscript". * Look for funscript during scan This is stored in the Scene record and used to drive UI changes for funscript support. Currently, that's limited to a funscript link in the Scene's file info. * Add filtering and sorting for interactive * Add Handy connection key to interface config * Add Handy client and placeholder component. Uses defucilis/thehandy, but not thehandy-react as I had difficulty integrating the context with the existing components. Instead, the expensive calculation for the server time offset is put in localStorage for reuse. A debounce was added when scrubbing the video, as otherwise it spammed the Handy API with updates to the current offset.
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@@ -32,6 +32,7 @@ type Scene struct {
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Phash sql.NullInt64 `db:"phash,omitempty" json:"phash"`
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CreatedAt SQLiteTimestamp `db:"created_at" json:"created_at"`
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UpdatedAt SQLiteTimestamp `db:"updated_at" json:"updated_at"`
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Interactive bool `db:"interactive" json:"interactive"`
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}
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// ScenePartial represents part of a Scene object. It is used to update
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@@ -62,6 +63,7 @@ type ScenePartial struct {
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Phash *sql.NullInt64 `db:"phash,omitempty" json:"phash"`
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CreatedAt *SQLiteTimestamp `db:"created_at" json:"created_at"`
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UpdatedAt *SQLiteTimestamp `db:"updated_at" json:"updated_at"`
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Interactive *bool `db:"interactive" json:"interactive"`
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}
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// GetTitle returns the title of the scene. If the Title field is empty,
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