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Add Handy / Funscript support (#1377)
* Add funscript route to scenes Adds a /scene/:id/funscript route which serves a funscript file, if present. Current convention is that these are files stored with the same path, but with the extension ".funscript". * Look for funscript during scan This is stored in the Scene record and used to drive UI changes for funscript support. Currently, that's limited to a funscript link in the Scene's file info. * Add filtering and sorting for interactive * Add Handy connection key to interface config * Add Handy client and placeholder component. Uses defucilis/thehandy, but not thehandy-react as I had difficulty integrating the context with the existing components. Instead, the expensive calculation for the server time offset is put in localStorage for reuse. A debounce was added when scrubbing the video, as otherwise it spammed the Handy API with updates to the current offset.
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@@ -1,17 +1,16 @@
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package config
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import (
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"errors"
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"fmt"
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"io/ioutil"
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"path/filepath"
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"regexp"
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"runtime"
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"strings"
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"golang.org/x/crypto/bcrypt"
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"errors"
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"io/ioutil"
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"path/filepath"
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"regexp"
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"github.com/spf13/viper"
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"github.com/stashapp/stash/pkg/models"
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@@ -123,6 +122,7 @@ const ShowStudioAsText = "show_studio_as_text"
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const CSSEnabled = "cssEnabled"
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const WallPlayback = "wall_playback"
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const SlideshowDelay = "slideshow_delay"
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const HandyKey = "handy_key"
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// DLNA options
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const DLNAServerName = "dlna.server_name"
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@@ -633,6 +633,10 @@ func (i *Instance) GetCSSEnabled() bool {
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return viper.GetBool(CSSEnabled)
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}
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func (i *Instance) GetHandyKey() string {
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return viper.GetString(HandyKey)
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}
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// GetDLNAServerName returns the visible name of the DLNA server. If empty,
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// "stash" will be used.
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func (i *Instance) GetDLNAServerName() string {
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