Add Handy / Funscript support (#1377)

* Add funscript route to scenes

Adds a /scene/:id/funscript route which serves a funscript file, if present.

Current convention is that these are files stored with the same path, but with the extension ".funscript".

* Look for funscript during scan

This is stored in the Scene record and used to drive UI changes for funscript support.

Currently, that's limited to a funscript link in the Scene's file info.

* Add filtering and sorting for interactive
* Add Handy connection key to interface config
* Add Handy client and placeholder component.

Uses defucilis/thehandy, but not thehandy-react as I had difficulty integrating the context with the existing components.

Instead, the expensive calculation for the server time offset is put in localStorage for reuse.

A debounce was added when scrubbing the video, as otherwise it spammed the Handy API with updates to the current offset.
This commit is contained in:
UnluckyChemical765
2021-05-23 20:34:28 -07:00
committed by GitHub
parent 33999d3e93
commit 547f6d79ad
32 changed files with 301 additions and 24 deletions

View File

@@ -87,6 +87,8 @@ func (r *sceneResolver) Paths(ctx context.Context, obj *models.Scene) (*models.S
vttPath := builder.GetSpriteVTTURL()
spritePath := builder.GetSpriteURL()
chaptersVttPath := builder.GetChaptersVTTURL()
funscriptPath := builder.GetFunscriptURL()
return &models.ScenePathsType{
Screenshot: &screenshotPath,
Preview: &previewPath,
@@ -95,6 +97,7 @@ func (r *sceneResolver) Paths(ctx context.Context, obj *models.Scene) (*models.S
Vtt: &vttPath,
ChaptersVtt: &chaptersVttPath,
Sprite: &spritePath,
Funscript: &funscriptPath,
}, nil
}