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Add Handy / Funscript support (#1377)
* Add funscript route to scenes Adds a /scene/:id/funscript route which serves a funscript file, if present. Current convention is that these are files stored with the same path, but with the extension ".funscript". * Look for funscript during scan This is stored in the Scene record and used to drive UI changes for funscript support. Currently, that's limited to a funscript link in the Scene's file info. * Add filtering and sorting for interactive * Add Handy connection key to interface config * Add Handy client and placeholder component. Uses defucilis/thehandy, but not thehandy-react as I had difficulty integrating the context with the existing components. Instead, the expensive calculation for the server time offset is put in localStorage for reuse. A debounce was added when scrubbing the video, as otherwise it spammed the Handy API with updates to the current offset.
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@@ -87,6 +87,8 @@ func (r *sceneResolver) Paths(ctx context.Context, obj *models.Scene) (*models.S
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vttPath := builder.GetSpriteVTTURL()
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spritePath := builder.GetSpriteURL()
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chaptersVttPath := builder.GetChaptersVTTURL()
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funscriptPath := builder.GetFunscriptURL()
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return &models.ScenePathsType{
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Screenshot: &screenshotPath,
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Preview: &previewPath,
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@@ -95,6 +97,7 @@ func (r *sceneResolver) Paths(ctx context.Context, obj *models.Scene) (*models.S
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Vtt: &vttPath,
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ChaptersVtt: &chaptersVttPath,
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Sprite: &spritePath,
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Funscript: &funscriptPath,
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}, nil
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}
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