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Support Go 1.18: Upgrade gqlgen to v0.17.2 (#2443)
* Upgrade gqlgen to v0.17.2 This enables builds on Go 1.18. github.com/vektah/gqlparser is upgraded to the newest version too. Getting this to work is a bit of a hazzle. I had to first remove vendoring from the repository, perform the upgrade and then re-introduce the vendor directory. I think gqlgens analysis went wrong for some reason on the upgrade. It would seem a clean-room installation fixed it. * Bump project to 1.18 * Update all packages, address gqlgenc breaking changes * Let `go mod tidy` handle the go.mod file * Upgrade linter to 1.45.2 * Introduce v1.45.2 of the linter The linter now correctly warns on `strings.Title` because it isn't unicode-aware. Fix this by using the suggested fix from x/text/cases to produce unicode-aware strings. The mapping isn't entirely 1-1 as this new approach has a larger iface: it spans all of unicode rather than just ASCII. It coincides for ASCII however, so things should be largely the same. * Ready ourselves for errchkjson and contextcheck. * Revert dockerfile golang version changes for now Co-authored-by: Kermie <kermie@isinthe.house> Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
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9
vendor/github.com/urfave/cli/v2/flag_int64.go
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vendored
9
vendor/github.com/urfave/cli/v2/flag_int64.go
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@@ -34,7 +34,7 @@ func (f *Int64Flag) String() string {
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// Names returns the names of the flag
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func (f *Int64Flag) Names() []string {
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return flagNames(f)
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return flagNames(f.Name, f.Aliases)
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}
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// IsRequired returns whether or not the flag is required
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@@ -58,6 +58,11 @@ func (f *Int64Flag) GetValue() string {
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return fmt.Sprintf("%d", f.Value)
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}
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// IsVisible returns true if the flag is not hidden, otherwise false
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func (f *Int64Flag) IsVisible() bool {
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return !f.Hidden
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}
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// Apply populates the flag given the flag set and environment
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func (f *Int64Flag) Apply(set *flag.FlagSet) error {
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if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok {
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@@ -86,7 +91,7 @@ func (f *Int64Flag) Apply(set *flag.FlagSet) error {
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// Int64 looks up the value of a local Int64Flag, returns
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// 0 if not found
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func (c *Context) Int64(name string) int64 {
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if fs := lookupFlagSet(name, c); fs != nil {
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if fs := c.lookupFlagSet(name); fs != nil {
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return lookupInt64(name, fs)
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}
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return 0
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