mirror of
https://github.com/stashapp/stash.git
synced 2025-12-18 21:04:37 +03:00
Support deleting multiple scenes (#630)
* Improve layout and add buttons * Move functionality into ListFilter * Make modal style dark * Convert scene options into edit scenes dialog * Add delete scenes dialog * Clear selected ids on delete * Refetch after update/delete * Use DeleteScenesDialog in Scene page * Show scene check boxes in small screens * Change default multi-set mode to set
This commit is contained in:
366
ui/v2.5/src/components/Scenes/EditScenesDialog.tsx
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366
ui/v2.5/src/components/Scenes/EditScenesDialog.tsx
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import React, { useEffect, useState } from "react";
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import { Form, Col, Row } from "react-bootstrap";
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import _ from "lodash";
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import { useBulkSceneUpdate } from "src/core/StashService";
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import * as GQL from "src/core/generated-graphql";
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import { StudioSelect, Modal } from "src/components/Shared";
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import { useToast } from "src/hooks";
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import { FormUtils } from "src/utils";
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import MultiSet from "../Shared/MultiSet";
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import { RatingStars } from "./SceneDetails/RatingStars";
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interface IListOperationProps {
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selected: GQL.SlimSceneDataFragment[];
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onClose: (applied: boolean) => void;
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}
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export const EditScenesDialog: React.FC<IListOperationProps> = (
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props: IListOperationProps
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) => {
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const Toast = useToast();
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const [rating, setRating] = useState<number>();
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const [studioId, setStudioId] = useState<string>();
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const [performerMode, setPerformerMode] = React.useState<
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GQL.BulkUpdateIdMode
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>(GQL.BulkUpdateIdMode.Set);
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const [performerIds, setPerformerIds] = useState<string[]>();
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const [tagMode, setTagMode] = React.useState<GQL.BulkUpdateIdMode>(
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GQL.BulkUpdateIdMode.Set
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);
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const [tagIds, setTagIds] = useState<string[]>();
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const [updateScenes] = useBulkSceneUpdate(getSceneInput());
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// Network state
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const [isUpdating, setIsUpdating] = useState(false);
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function makeBulkUpdateIds(
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ids: string[],
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mode: GQL.BulkUpdateIdMode
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): GQL.BulkUpdateIds {
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return {
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mode,
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ids,
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};
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}
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function getSceneInput(): GQL.BulkSceneUpdateInput {
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// need to determine what we are actually setting on each scene
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const aggregateRating = getRating(props.selected);
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const aggregateStudioId = getStudioId(props.selected);
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const aggregatePerformerIds = getPerformerIds(props.selected);
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const aggregateTagIds = getTagIds(props.selected);
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const sceneInput: GQL.BulkSceneUpdateInput = {
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ids: props.selected.map((scene) => {
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return scene.id;
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}),
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};
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// if rating is undefined
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if (rating === undefined) {
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// and all scenes have the same rating, then we are unsetting the rating.
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if (aggregateRating) {
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// an undefined rating is ignored in the server, so set it to 0 instead
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sceneInput.rating = 0;
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}
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// otherwise not setting the rating
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} else {
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// if rating is set, then we are setting the rating for all
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sceneInput.rating = rating;
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}
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// if studioId is undefined
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if (studioId === undefined) {
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// and all scenes have the same studioId,
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// then unset the studioId, otherwise ignoring studioId
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if (aggregateStudioId) {
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// an undefined studio_id is ignored in the server, so set it to empty string instead
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sceneInput.studio_id = "";
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}
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} else {
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// if studioId is set, then we are setting it
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sceneInput.studio_id = studioId;
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}
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// if performerIds are empty
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if (
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performerMode === GQL.BulkUpdateIdMode.Set &&
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(!performerIds || performerIds.length === 0)
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) {
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// and all scenes have the same ids,
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if (aggregatePerformerIds.length > 0) {
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// then unset the performerIds, otherwise ignore
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sceneInput.performer_ids = makeBulkUpdateIds(
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performerIds || [],
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performerMode
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);
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}
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} else {
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// if performerIds non-empty, then we are setting them
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sceneInput.performer_ids = makeBulkUpdateIds(
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performerIds || [],
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performerMode
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);
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}
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// if tagIds non-empty, then we are setting them
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if (
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tagMode === GQL.BulkUpdateIdMode.Set &&
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(!tagIds || tagIds.length === 0)
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) {
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// and all scenes have the same ids,
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if (aggregateTagIds.length > 0) {
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// then unset the tagIds, otherwise ignore
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sceneInput.tag_ids = makeBulkUpdateIds(tagIds || [], tagMode);
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}
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} else {
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// if tagIds non-empty, then we are setting them
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sceneInput.tag_ids = makeBulkUpdateIds(tagIds || [], tagMode);
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}
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return sceneInput;
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}
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async function onSave() {
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setIsUpdating(true);
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try {
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await updateScenes();
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Toast.success({ content: "Updated scenes" });
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props.onClose(true);
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} catch (e) {
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Toast.error(e);
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}
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setIsUpdating(false);
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}
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function getRating(state: GQL.SlimSceneDataFragment[]) {
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let ret: number | undefined;
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let first = true;
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state.forEach((scene: GQL.SlimSceneDataFragment) => {
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if (first) {
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ret = scene.rating ?? undefined;
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first = false;
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} else if (ret !== scene.rating) {
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ret = undefined;
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}
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});
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return ret;
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}
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function getStudioId(state: GQL.SlimSceneDataFragment[]) {
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let ret: string | undefined;
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let first = true;
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state.forEach((scene: GQL.SlimSceneDataFragment) => {
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if (first) {
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ret = scene?.studio?.id;
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first = false;
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} else {
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const studio = scene?.studio?.id;
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if (ret !== studio) {
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ret = undefined;
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}
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}
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});
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return ret;
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}
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function getPerformerIds(state: GQL.SlimSceneDataFragment[]) {
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let ret: string[] = [];
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let first = true;
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state.forEach((scene: GQL.SlimSceneDataFragment) => {
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if (first) {
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ret = scene.performers ? scene.performers.map((p) => p.id).sort() : [];
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first = false;
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} else {
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const perfIds = scene.performers
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? scene.performers.map((p) => p.id).sort()
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: [];
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if (!_.isEqual(ret, perfIds)) {
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ret = [];
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}
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}
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});
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return ret;
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}
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function getTagIds(state: GQL.SlimSceneDataFragment[]) {
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let ret: string[] = [];
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let first = true;
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state.forEach((scene: GQL.SlimSceneDataFragment) => {
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if (first) {
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ret = scene.tags ? scene.tags.map((t) => t.id).sort() : [];
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first = false;
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} else {
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const tIds = scene.tags ? scene.tags.map((t) => t.id).sort() : [];
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if (!_.isEqual(ret, tIds)) {
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ret = [];
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}
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}
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});
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return ret;
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}
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useEffect(() => {
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const state = props.selected;
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let updateRating: number | undefined;
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let updateStudioID: string | undefined;
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let updatePerformerIds: string[] = [];
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let updateTagIds: string[] = [];
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let first = true;
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state.forEach((scene: GQL.SlimSceneDataFragment) => {
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const sceneRating = scene.rating;
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const sceneStudioID = scene?.studio?.id;
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const scenePerformerIDs = (scene.performers ?? [])
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.map((p) => p.id)
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.sort();
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const sceneTagIDs = (scene.tags ?? []).map((p) => p.id).sort();
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if (first) {
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updateRating = sceneRating ?? undefined;
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updateStudioID = sceneStudioID;
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updatePerformerIds = scenePerformerIDs;
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updateTagIds = sceneTagIDs;
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first = false;
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} else {
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if (sceneRating !== updateRating) {
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updateRating = undefined;
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}
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if (sceneStudioID !== updateStudioID) {
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updateStudioID = undefined;
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}
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if (!_.isEqual(scenePerformerIDs, updatePerformerIds)) {
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updatePerformerIds = [];
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}
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if (!_.isEqual(sceneTagIDs, updateTagIds)) {
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updateTagIds = [];
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}
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}
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});
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setRating(updateRating);
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setStudioId(updateStudioID);
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if (performerMode === GQL.BulkUpdateIdMode.Set) {
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setPerformerIds(updatePerformerIds);
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}
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if (tagMode === GQL.BulkUpdateIdMode.Set) {
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setTagIds(updateTagIds);
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}
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}, [props.selected, performerMode, tagMode]);
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function renderMultiSelect(
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type: "performers" | "tags",
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ids: string[] | undefined
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) {
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let mode = GQL.BulkUpdateIdMode.Add;
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switch (type) {
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case "performers":
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mode = performerMode;
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break;
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case "tags":
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mode = tagMode;
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break;
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}
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return (
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<MultiSet
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type={type}
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disabled={isUpdating}
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onUpdate={(items) => {
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const itemIDs = items.map((i) => i.id);
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switch (type) {
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case "performers":
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setPerformerIds(itemIDs);
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break;
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case "tags":
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setTagIds(itemIDs);
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break;
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}
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}}
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onSetMode={(newMode) => {
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switch (type) {
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case "performers":
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setPerformerMode(newMode);
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break;
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case "tags":
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setTagMode(newMode);
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break;
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}
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}}
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ids={ids ?? []}
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mode={mode}
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/>
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);
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}
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function render() {
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return (
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<Modal
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show
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icon="pencil-alt"
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header="Edit Scenes"
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accept={{ onClick: onSave, text: "Apply" }}
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cancel={{
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onClick: () => props.onClose(false),
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text: "Cancel",
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variant: "secondary",
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}}
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isRunning={isUpdating}
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>
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<Form>
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<Form.Group controlId="rating" as={Row}>
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{FormUtils.renderLabel({
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title: "Rating",
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})}
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<Col xs={9}>
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<RatingStars
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value={rating}
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onSetRating={(value) => setRating(value)}
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disabled={isUpdating}
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/>
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</Col>
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</Form.Group>
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<Form.Group controlId="studio" as={Row}>
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{FormUtils.renderLabel({
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title: "Studio",
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})}
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<Col xs={9}>
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<StudioSelect
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onSelect={(items) =>
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setStudioId(items.length > 0 ? items[0]?.id : undefined)
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}
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ids={studioId ? [studioId] : []}
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isDisabled={isUpdating}
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/>
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</Col>
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</Form.Group>
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<Form.Group controlId="performers">
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<Form.Label>Performers</Form.Label>
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{renderMultiSelect("performers", performerIds)}
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</Form.Group>
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<Form.Group controlId="performers">
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<Form.Label>Tags</Form.Label>
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{renderMultiSelect("tags", tagIds)}
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</Form.Group>
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</Form>
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</Modal>
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);
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}
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return render();
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};
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