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[Files Refactor] Performance tuning (#2865)
* Don't load image files by default * Don't load gallery files by default * Don't load scene files by default * Retry locked transactions forever * Don't show release notes if config not loaded * Don't translate path slashes in export
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@@ -16,7 +16,7 @@ type GenerateSpriteTask struct {
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}
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func (t *GenerateSpriteTask) GetDescription() string {
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return fmt.Sprintf("Generating sprites for %s", t.Scene.Path())
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return fmt.Sprintf("Generating sprites for %s", t.Scene.Path)
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}
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func (t *GenerateSpriteTask) Start(ctx context.Context) {
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@@ -25,7 +25,7 @@ func (t *GenerateSpriteTask) Start(ctx context.Context) {
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}
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ffprobe := instance.FFProbe
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videoFile, err := ffprobe.NewVideoFile(t.Scene.Path())
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videoFile, err := ffprobe.NewVideoFile(t.Scene.Path)
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if err != nil {
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logger.Errorf("error reading video file: %s", err.Error())
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return
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@@ -51,6 +51,9 @@ func (t *GenerateSpriteTask) Start(ctx context.Context) {
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// required returns true if the sprite needs to be generated
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func (t GenerateSpriteTask) required() bool {
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if t.Scene.Path == "" {
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return false
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}
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sceneHash := t.Scene.GetHash(t.fileNamingAlgorithm)
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return !t.doesSpriteExist(sceneHash)
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}
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