[Files Refactor] Performance tuning (#2865)

* Don't load image files by default
* Don't load gallery files by default
* Don't load scene files by default
* Retry locked transactions forever
* Don't show release notes if config not loaded
* Don't translate path slashes in export
This commit is contained in:
WithoutPants
2022-09-01 17:54:34 +10:00
parent 0b534d89c6
commit 273cf0383d
94 changed files with 2611 additions and 981 deletions

View File

@@ -16,7 +16,7 @@ type GenerateSpriteTask struct {
}
func (t *GenerateSpriteTask) GetDescription() string {
return fmt.Sprintf("Generating sprites for %s", t.Scene.Path())
return fmt.Sprintf("Generating sprites for %s", t.Scene.Path)
}
func (t *GenerateSpriteTask) Start(ctx context.Context) {
@@ -25,7 +25,7 @@ func (t *GenerateSpriteTask) Start(ctx context.Context) {
}
ffprobe := instance.FFProbe
videoFile, err := ffprobe.NewVideoFile(t.Scene.Path())
videoFile, err := ffprobe.NewVideoFile(t.Scene.Path)
if err != nil {
logger.Errorf("error reading video file: %s", err.Error())
return
@@ -51,6 +51,9 @@ func (t *GenerateSpriteTask) Start(ctx context.Context) {
// required returns true if the sprite needs to be generated
func (t GenerateSpriteTask) required() bool {
if t.Scene.Path == "" {
return false
}
sceneHash := t.Scene.GetHash(t.fileNamingAlgorithm)
return !t.doesSpriteExist(sceneHash)
}