SQLite model refactoring (#3791)

* Remove ID from PerformerPartial
* Separate studio model from sqlite model
* Separate movie model from sqlite model
* Separate tag model from sqlite model
* Separate saved filter model from sqlite model
* Separate scene marker model from sqlite model
* Separate gallery chapter model from sqlite model
* Move ErrNoRows checks into sqlite, improve empty result error messages
* Move SQLiteDate and SQLiteTimestamp to sqlite
* Use changesetTranslator everywhere, refactor for consistency
* Make PerformerStore.DestroyImage private
* Fix rating on movie create
This commit is contained in:
DingDongSoLong4
2023-06-15 04:46:09 +02:00
committed by GitHub
parent 9180a68c45
commit 1c13c9e1b1
150 changed files with 3279 additions and 3129 deletions

View File

@@ -80,26 +80,17 @@ func (_m *SceneMarkerReaderWriter) CountByTagID(ctx context.Context, tagID int)
}
// Create provides a mock function with given fields: ctx, newSceneMarker
func (_m *SceneMarkerReaderWriter) Create(ctx context.Context, newSceneMarker models.SceneMarker) (*models.SceneMarker, error) {
func (_m *SceneMarkerReaderWriter) Create(ctx context.Context, newSceneMarker *models.SceneMarker) error {
ret := _m.Called(ctx, newSceneMarker)
var r0 *models.SceneMarker
if rf, ok := ret.Get(0).(func(context.Context, models.SceneMarker) *models.SceneMarker); ok {
var r0 error
if rf, ok := ret.Get(0).(func(context.Context, *models.SceneMarker) error); ok {
r0 = rf(ctx, newSceneMarker)
} else {
if ret.Get(0) != nil {
r0 = ret.Get(0).(*models.SceneMarker)
}
r0 = ret.Error(0)
}
var r1 error
if rf, ok := ret.Get(1).(func(context.Context, models.SceneMarker) error); ok {
r1 = rf(ctx, newSceneMarker)
} else {
r1 = ret.Error(1)
}
return r0, r1
return r0
}
// Destroy provides a mock function with given fields: ctx, id
@@ -262,26 +253,17 @@ func (_m *SceneMarkerReaderWriter) Query(ctx context.Context, sceneMarkerFilter
}
// Update provides a mock function with given fields: ctx, updatedSceneMarker
func (_m *SceneMarkerReaderWriter) Update(ctx context.Context, updatedSceneMarker models.SceneMarker) (*models.SceneMarker, error) {
func (_m *SceneMarkerReaderWriter) Update(ctx context.Context, updatedSceneMarker *models.SceneMarker) error {
ret := _m.Called(ctx, updatedSceneMarker)
var r0 *models.SceneMarker
if rf, ok := ret.Get(0).(func(context.Context, models.SceneMarker) *models.SceneMarker); ok {
var r0 error
if rf, ok := ret.Get(0).(func(context.Context, *models.SceneMarker) error); ok {
r0 = rf(ctx, updatedSceneMarker)
} else {
if ret.Get(0) != nil {
r0 = ret.Get(0).(*models.SceneMarker)
}
r0 = ret.Error(0)
}
var r1 error
if rf, ok := ret.Get(1).(func(context.Context, models.SceneMarker) error); ok {
r1 = rf(ctx, updatedSceneMarker)
} else {
r1 = ret.Error(1)
}
return r0, r1
return r0
}
// UpdateTags provides a mock function with given fields: ctx, markerID, tagIDs