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Add updated_at field to stash_id's (#5259)
* Add updated_at field to stash_id's * Only set updated at on stash ids when actually updating in identify --------- Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
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@@ -163,8 +163,8 @@ type SceneCreateInput struct {
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Groups []SceneGroupInput `json:"groups"`
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TagIds []string `json:"tag_ids"`
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// This should be a URL or a base64 encoded data URL
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CoverImage *string `json:"cover_image"`
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StashIds []StashID `json:"stash_ids"`
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CoverImage *string `json:"cover_image"`
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StashIds []StashIDInput `json:"stash_ids"`
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// The first id will be assigned as primary.
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// Files will be reassigned from existing scenes if applicable.
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// Files must not already be primary for another scene.
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@@ -191,12 +191,12 @@ type SceneUpdateInput struct {
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Groups []SceneGroupInput `json:"groups"`
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TagIds []string `json:"tag_ids"`
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// This should be a URL or a base64 encoded data URL
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CoverImage *string `json:"cover_image"`
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StashIds []StashID `json:"stash_ids"`
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ResumeTime *float64 `json:"resume_time"`
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PlayDuration *float64 `json:"play_duration"`
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PlayCount *int `json:"play_count"`
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PrimaryFileID *string `json:"primary_file_id"`
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CoverImage *string `json:"cover_image"`
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StashIds []StashIDInput `json:"stash_ids"`
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ResumeTime *float64 `json:"resume_time"`
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PlayDuration *float64 `json:"play_duration"`
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PlayCount *int `json:"play_count"`
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PrimaryFileID *string `json:"primary_file_id"`
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}
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type SceneDestroyInput struct {
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