Fix potential sprite generation segfault (#685)

This commit is contained in:
InfiniteTF
2020-07-24 01:20:34 +02:00
committed by GitHub
parent a2341f0819
commit 116f61b6bf

View File

@@ -30,11 +30,11 @@ func (t *GenerateSpriteTask) Start(wg *sync.WaitGroup) {
imagePath := instance.Paths.Scene.GetSpriteImageFilePath(t.Scene.Checksum) imagePath := instance.Paths.Scene.GetSpriteImageFilePath(t.Scene.Checksum)
vttPath := instance.Paths.Scene.GetSpriteVttFilePath(t.Scene.Checksum) vttPath := instance.Paths.Scene.GetSpriteVttFilePath(t.Scene.Checksum)
generator, err := NewSpriteGenerator(*videoFile, imagePath, vttPath, 9, 9) generator, err := NewSpriteGenerator(*videoFile, imagePath, vttPath, 9, 9)
generator.Overwrite = t.Overwrite
if err != nil { if err != nil {
logger.Errorf("error creating sprite generator: %s", err.Error()) logger.Errorf("error creating sprite generator: %s", err.Error())
return return
} }
generator.Overwrite = t.Overwrite
if err := generator.Generate(); err != nil { if err := generator.Generate(); err != nil {
logger.Errorf("error generating sprite: %s", err.Error()) logger.Errorf("error generating sprite: %s", err.Error())