[Files Refactor] Performance tuning (#2819)

* Load scene relationships on demand
* Load image relationships on demand
* Load gallery relationships on demand
* Add dataloaden
* Use dataloaders
* Use where in for other find many functions
This commit is contained in:
WithoutPants
2022-08-12 12:21:46 +10:00
parent 9b31b20fed
commit 00608c167a
317 changed files with 28002 additions and 14875 deletions

View File

@@ -500,6 +500,121 @@ func (_m *SceneReaderWriter) GetCover(ctx context.Context, sceneID int) ([]byte,
return r0, r1
}
// GetGalleryIDs provides a mock function with given fields: ctx, relatedID
func (_m *SceneReaderWriter) GetGalleryIDs(ctx context.Context, relatedID int) ([]int, error) {
ret := _m.Called(ctx, relatedID)
var r0 []int
if rf, ok := ret.Get(0).(func(context.Context, int) []int); ok {
r0 = rf(ctx, relatedID)
} else {
if ret.Get(0) != nil {
r0 = ret.Get(0).([]int)
}
}
var r1 error
if rf, ok := ret.Get(1).(func(context.Context, int) error); ok {
r1 = rf(ctx, relatedID)
} else {
r1 = ret.Error(1)
}
return r0, r1
}
// GetMovies provides a mock function with given fields: ctx, id
func (_m *SceneReaderWriter) GetMovies(ctx context.Context, id int) ([]models.MoviesScenes, error) {
ret := _m.Called(ctx, id)
var r0 []models.MoviesScenes
if rf, ok := ret.Get(0).(func(context.Context, int) []models.MoviesScenes); ok {
r0 = rf(ctx, id)
} else {
if ret.Get(0) != nil {
r0 = ret.Get(0).([]models.MoviesScenes)
}
}
var r1 error
if rf, ok := ret.Get(1).(func(context.Context, int) error); ok {
r1 = rf(ctx, id)
} else {
r1 = ret.Error(1)
}
return r0, r1
}
// GetPerformerIDs provides a mock function with given fields: ctx, relatedID
func (_m *SceneReaderWriter) GetPerformerIDs(ctx context.Context, relatedID int) ([]int, error) {
ret := _m.Called(ctx, relatedID)
var r0 []int
if rf, ok := ret.Get(0).(func(context.Context, int) []int); ok {
r0 = rf(ctx, relatedID)
} else {
if ret.Get(0) != nil {
r0 = ret.Get(0).([]int)
}
}
var r1 error
if rf, ok := ret.Get(1).(func(context.Context, int) error); ok {
r1 = rf(ctx, relatedID)
} else {
r1 = ret.Error(1)
}
return r0, r1
}
// GetStashIDs provides a mock function with given fields: ctx, relatedID
func (_m *SceneReaderWriter) GetStashIDs(ctx context.Context, relatedID int) ([]models.StashID, error) {
ret := _m.Called(ctx, relatedID)
var r0 []models.StashID
if rf, ok := ret.Get(0).(func(context.Context, int) []models.StashID); ok {
r0 = rf(ctx, relatedID)
} else {
if ret.Get(0) != nil {
r0 = ret.Get(0).([]models.StashID)
}
}
var r1 error
if rf, ok := ret.Get(1).(func(context.Context, int) error); ok {
r1 = rf(ctx, relatedID)
} else {
r1 = ret.Error(1)
}
return r0, r1
}
// GetTagIDs provides a mock function with given fields: ctx, relatedID
func (_m *SceneReaderWriter) GetTagIDs(ctx context.Context, relatedID int) ([]int, error) {
ret := _m.Called(ctx, relatedID)
var r0 []int
if rf, ok := ret.Get(0).(func(context.Context, int) []int); ok {
r0 = rf(ctx, relatedID)
} else {
if ret.Get(0) != nil {
r0 = ret.Get(0).([]int)
}
}
var r1 error
if rf, ok := ret.Get(1).(func(context.Context, int) error); ok {
r1 = rf(ctx, relatedID)
} else {
r1 = ret.Error(1)
}
return r0, r1
}
// IncrementOCounter provides a mock function with given fields: ctx, id
func (_m *SceneReaderWriter) IncrementOCounter(ctx context.Context, id int) (int, error) {
ret := _m.Called(ctx, id)