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95 lines
1.7 KiB
C++
95 lines
1.7 KiB
C++
/*
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* C++ Design Patterns: Decorator
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* Author: Jakub Vojvoda [github.com/JakubVojvoda]
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* 2016
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*
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* Source code is licensed under MIT License
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* (for more details see LICENSE)
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*
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*/
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#include <iostream>
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/*
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* Component
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* defines an interface for objects that can have responsibilities
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* added to them dynamically
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*/
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class Component {
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public:
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virtual void operation() = 0;
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// ...
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};
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/*
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* Concrete Component
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* defines an object to which additional responsibilities
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* can be attached
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*/
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class ConcreteComponent : public Component {
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public:
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void operation() {
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std::cout << "Concrete Component operation" << std::endl;
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}
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// ...
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};
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/*
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* Decorator
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* maintains a reference to a Component object and defines an interface
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* that conforms to Component's interface
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*/
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class Decorator : public Component {
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public:
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Decorator(Component *c)
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: component(c) {}
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virtual void operation() {
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component->operation();
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}
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// ...
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private:
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Component *component;
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};
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/*
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* Concrete Decorators
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* add responsibilities to the component (can extend the state
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* of the component)
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*/
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class ConcreteDecoratorA : public Decorator {
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public:
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ConcreteDecoratorA(Component *c)
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: Decorator(c) {}
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void operation() {
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Decorator::operation();
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std::cout << "Decorator A" << std::endl;
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}
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// ...
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};
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class ConcreteDecoratorB : public Decorator {
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public:
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ConcreteDecoratorB(Component *c)
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: Decorator(c) {}
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void operation() {
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Decorator::operation();
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std::cout << "Decorator B" << std::endl;
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}
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// ...
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};
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int main()
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{
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Component *component = new ConcreteDecoratorA(
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new ConcreteDecoratorB(new ConcreteComponent));
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component->operation();
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return 0;
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}
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