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design-patterns-cpp/state/State.cpp
2019-01-31 19:57:40 +01:00

103 lines
1.4 KiB
C++

/*
* C++ Design Patterns: State
* Author: Jakub Vojvoda [github.com/JakubVojvoda]
* 2016
*
* Source code is licensed under MIT License
* (for more details see LICENSE)
*
*/
#include <iostream>
/*
* State
* defines an interface for encapsulating the behavior associated
* with a particular state of the Context
*/
class State
{
public:
virtual ~State() { /* ... */ }
virtual void handle() = 0;
// ...
};
/*
* Concrete States
* each subclass implements a behavior associated with a state
* of the Context
*/
class ConcreteStateA : public State
{
public:
~ConcreteStateA() { /* ... */ }
void handle()
{
std::cout << "State A handled." << std::endl;
}
// ...
};
class ConcreteStateB : public State
{
public:
~ConcreteStateB() { /* ... */ }
void handle()
{
std::cout << "State B handled." << std::endl;
}
// ...
};
/*
* Context
* defines the interface of interest to clients
*/
class Context
{
public:
Context() : state() { /* ... */ }
~Context()
{
delete state;
}
void setState( State* const s )
{
if ( state )
{
delete state;
}
state = s;
}
void request()
{
state->handle();
}
// ...
private:
State *state;
// ...
};
int main()
{
Context *context = new Context();
context->setState( new ConcreteStateA() );
context->request();
context->setState( new ConcreteStateB() );
context->request();
delete context;
return 0;
}