Files
design-patterns-cpp/decorator/Decorator.cpp
2019-01-31 19:57:40 +01:00

113 lines
1.9 KiB
C++

/*
* C++ Design Patterns: Decorator
* Author: Jakub Vojvoda [github.com/JakubVojvoda]
* 2016
*
* Source code is licensed under MIT License
* (for more details see LICENSE)
*
*/
#include <iostream>
/*
* Component
* defines an interface for objects that can have responsibilities
* added to them dynamically
*/
class Component
{
public:
virtual ~Component() {}
virtual void operation() = 0;
// ...
};
/*
* Concrete Component
* defines an object to which additional responsibilities
* can be attached
*/
class ConcreteComponent : public Component
{
public:
~ConcreteComponent() {}
void operation()
{
std::cout << "Concrete Component operation" << std::endl;
}
// ...
};
/*
* Decorator
* maintains a reference to a Component object and defines an interface
* that conforms to Component's interface
*/
class Decorator : public Component
{
public:
~Decorator() {}
Decorator( Component *c ) : component( c ) {}
virtual void operation()
{
component->operation();
}
// ...
private:
Component *component;
};
/*
* Concrete Decorators
* add responsibilities to the component (can extend the state
* of the component)
*/
class ConcreteDecoratorA : public Decorator
{
public:
ConcreteDecoratorA( Component *c ) : Decorator( c ) {}
void operation()
{
Decorator::operation();
std::cout << "Decorator A" << std::endl;
}
// ...
};
class ConcreteDecoratorB : public Decorator
{
public:
ConcreteDecoratorB( Component *c ) : Decorator( c ) {}
void operation()
{
Decorator::operation();
std::cout << "Decorator B" << std::endl;
}
// ...
};
int main()
{
ConcreteComponent *cc = new ConcreteComponent();
ConcreteDecoratorB *db = new ConcreteDecoratorB( cc );
ConcreteDecoratorA *da = new ConcreteDecoratorA( db );
Component *component = da;
component->operation();
delete da;
delete db;
delete cc;
return 0;
}