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https://github.com/JakubVojvoda/design-patterns-cpp.git
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116 lines
1.8 KiB
C++
116 lines
1.8 KiB
C++
/*
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* C++ Design Patterns: Composite
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* Author: Jakub Vojvoda [github.com/JakubVojvoda]
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* 2016
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*
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* Source code is licensed under MIT License
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* (for more details see LICENSE)
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*
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*/
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#include <iostream>
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#include <vector>
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/*
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* Component
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* defines an interface for all objects in the composition
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* both the composite and the leaf nodes
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*/
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class Component
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{
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public:
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virtual ~Component() {}
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virtual Component *getChild( int )
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{
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return 0;
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}
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virtual void add( Component * ) { /* ... */ }
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virtual void remove( int ) { /* ... */ }
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virtual void operation() = 0;
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};
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/*
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* Composite
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* defines behavior of the components having children
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* and store child components
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*/
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class Composite : public Component
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{
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public:
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~Composite()
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{
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for ( unsigned int i = 0; i < children.size(); i++ )
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{
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delete children[ i ];
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}
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}
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Component *getChild( const unsigned int index )
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{
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return children[ index ];
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}
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void add( Component *component )
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{
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children.push_back( component );
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}
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void remove( const unsigned int index )
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{
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Component *child = children[ index ];
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children.erase( children.begin() + index );
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delete child;
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}
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void operation()
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{
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for ( unsigned int i = 0; i < children.size(); i++ )
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{
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children[ i ]->operation();
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}
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}
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private:
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std::vector<Component*> children;
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};
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/*
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* Leaf
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* defines the behavior for the elements in the composition,
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* it has no children
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*/
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class Leaf : public Component
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{
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public:
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Leaf( const int i ) : id( i ) {}
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~Leaf() {}
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void operation()
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{
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std::cout << "Leaf "<< id <<" operation" << std::endl;
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}
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private:
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int id;
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};
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int main()
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{
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Composite composite;
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for ( unsigned int i = 0; i < 5; i++ )
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{
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composite.add( new Leaf( i ) );
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}
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composite.remove( 0 );
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composite.operation();
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return 0;
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}
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