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109 lines
1.4 KiB
C++
109 lines
1.4 KiB
C++
/*
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* C++ Design Patterns: Command
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* Author: Jakub Vojvoda [github.com/JakubVojvoda]
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* 2016
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*
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* Source code is licensed under MIT License
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* (for more details see LICENSE)
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*
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*/
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#include <iostream>
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/*
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* Receiver
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* knows how to perform the operations associated
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* with carrying out a request
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*/
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class Receiver
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{
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public:
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void action()
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{
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std::cout << "Receiver: execute action" << std::endl;
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}
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// ...
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};
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/*
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* Command
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* declares an interface for all commands
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*/
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class Command
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{
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public:
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virtual ~Command() {}
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virtual void execute() = 0;
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// ...
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protected:
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Command() {}
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};
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/*
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* Concrete Command
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* implements execute by invoking the corresponding
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* operation(s) on Receiver
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*/
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class ConcreteCommand : public Command
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{
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public:
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ConcreteCommand( Receiver *r ) : receiver( r ) {}
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~ConcreteCommand()
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{
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if ( receiver )
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{
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delete receiver;
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}
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}
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void execute()
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{
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receiver->action();
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}
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// ...
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private:
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Receiver *receiver;
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// ...
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};
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/*
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* Invoker
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* asks the command to carry out the request
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*/
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class Invoker
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{
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public:
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void set( Command *c )
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{
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command = c;
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}
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void confirm()
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{
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if ( command )
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{
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command->execute();
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}
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}
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// ...
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private:
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Command *command;
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// ...
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};
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int main()
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{
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ConcreteCommand command( new Receiver() );
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Invoker invoker;
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invoker.set( &command );
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invoker.confirm();
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return 0;
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}
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