Files
design-patterns-cpp/builder/Builder.cpp
2016-09-22 15:23:43 +02:00

150 lines
2.4 KiB
C++

/*
* C++ Design Patterns: Builder
* Author: Jakub Vojvoda [github.com/JakubVojvoda]
* 2016
*
* Source code is licensed under MIT License
* (for more details see LICENSE)
*
*/
#include <iostream>
/*
* Product
* the final object that will be created using Builder
*/
class Product {
public:
void makeA(const std::string &part) {
partA = part;
}
void makeB(const std::string &part) {
partB = part;
}
void makeC(const std::string &part) {
partC = part;
}
std::string get() {
return (partA + " " + partB + " " + partC);
}
// ...
private:
std::string partA;
std::string partB;
std::string partC;
// ...
};
/*
* Builder
* abstract interface for creating products
*/
class Builder {
public:
virtual ~Builder() {
// ...
}
Product get() {
return product;
}
virtual void buildPartA() = 0;
virtual void buildPartB() = 0;
virtual void buildPartC() = 0;
// ...
protected:
Product product;
};
/*
* Concrete Builder X and Y
* create real products and stores them in the composite structure
*/
class ConcreteBuilderX : public Builder {
public:
void buildPartA() {
product.makeA("A-X");
}
void buildPartB() {
product.makeB("B-X");
}
void buildPartC() {
product.makeC("C-X");
}
// ...
};
class ConcreteBuilderY : public Builder {
public:
void buildPartA() {
product.makeA("A-Y");
}
void buildPartB() {
product.makeB("B-Y");
}
void buildPartC() {
product.makeC("C-Y");
}
// ...
};
/*
* Director
* responsible for managing the correct sequence of object creation
*/
class Director {
public:
Director() : builder(nullptr) {}
~Director() {
if (builder) {
delete builder;
}
}
void set(Builder *b) {
if (builder) {
delete builder;
}
builder = b;
}
Product get() {
return builder->get();
}
void construct() {
builder->buildPartA();
builder->buildPartB();
builder->buildPartC();
// ...
}
// ...
private:
Builder *builder;
};
int main()
{
Director director;
director.set(new ConcreteBuilderX);
director.construct();
Product product1 = director.get();
std::cout << "1st product parts: " << product1.get() << std::endl;
director.set(new ConcreteBuilderY);
director.construct();
Product product2 = director.get();
std::cout << "2nd product parts: " << product2.get() << std::endl;
return 0;
}