Files
design-patterns-cpp/builder/Builder.cpp

170 lines
2.4 KiB
C++

/*
* C++ Design Patterns: Builder
* Author: Jakub Vojvoda [github.com/JakubVojvoda]
* 2016
*
* Source code is licensed under MIT License
* (for more details see LICENSE)
*
*/
#include <iostream>
#include <string>
/*
* Product
* the final object that will be created using Builder
*/
class Product
{
public:
void makeA( const std::string &part )
{
partA = part;
}
void makeB( const std::string &part )
{
partB = part;
}
void makeC( const std::string &part )
{
partC = part;
}
std::string get()
{
return (partA + " " + partB + " " + partC);
}
// ...
private:
std::string partA;
std::string partB;
std::string partC;
// ...
};
/*
* Builder
* abstract interface for creating products
*/
class Builder
{
public:
virtual ~Builder() {}
Product get()
{
return product;
}
virtual void buildPartA() = 0;
virtual void buildPartB() = 0;
virtual void buildPartC() = 0;
// ...
protected:
Product product;
};
/*
* Concrete Builder X and Y
* create real products and stores them in the composite structure
*/
class ConcreteBuilderX : public Builder
{
public:
void buildPartA()
{
product.makeA( "A-X" );
}
void buildPartB()
{
product.makeB( "B-X" );
}
void buildPartC()
{
product.makeC( "C-X" );
}
// ...
};
class ConcreteBuilderY : public Builder
{
public:
void buildPartA()
{
product.makeA( "A-Y" );
}
void buildPartB()
{
product.makeB( "B-Y" );
}
void buildPartC()
{
product.makeC( "C-Y" );
}
// ...
};
/*
* Director
* responsible for managing the correct sequence of object creation
*/
class Director {
public:
Director() : builder() {}
~Director()
{
if ( builder )
{
delete builder;
}
}
void set( Builder *b )
{
if ( builder )
{
delete builder;
}
builder = b;
}
Product get()
{
return builder->get();
}
void construct()
{
builder->buildPartA();
builder->buildPartB();
builder->buildPartC();
// ...
}
// ...
private:
Builder *builder;
};
int main()
{
Director director;
director.set( new ConcreteBuilderX );
director.construct();
Product product1 = director.get();
std::cout << "1st product parts: " << product1.get() << std::endl;
director.set( new ConcreteBuilderY );
director.construct();
Product product2 = director.get();
std::cout << "2nd product parts: " << product2.get() << std::endl;
return 0;
}