## C++ Design Patterns Software design patterns are general reusable solutions to problems which occur over and over again in object-oriented design enviroment. It is not a finished design that can be transformed into source code directly, but it is template how to solve the problem. We can classify them by purpose into creational (abstract the instantiation process), structure (how classes and objects are composed to form larger structures) and behavioral patterns (the assignment of responsibilities between objects). - Creational Patterns - [Abstract Factory], families of product objects - [Builder], how a composite object gets created - [Factory Method], subclass of object that is instantiated - [Prototype], todo - [Singleton], todo - Structural Patterns - [Adapter], todo - [Bridge], todo - [Composite], todo - [Decorator], todo - [Façade], todo - [Flyweight], todo - [Proxy], todo - Behavioral Patterns - [Chain of Responsibility], todo - [Command], todo - [Interpreter], todo - [Iterator], todo - [Mediator], todo - [Memento], todo - [Observer], todo - [State], todo - [Strategy], todo - [Template Method], todo - [Visitor], todo ### Other Languages In my repository you can find implementation of desgin patterns also in languages as * [Design Patterns in C++] * [Design Patterns in Java] * [Design Patterns in Python] ### References Design patterns in this repository are based on * [Design Patterns by The "Gang of Four"] * [Head First: Design Patterns] * [Wikipedia] [Design Patterns in C++]: https://github.com/JakubVojvoda/design-patterns-cpp [Design Patterns in Java]: https://github.com/JakubVojvoda/design-patterns-java [Design Patterns in Python]: https://github.com/JakubVojvoda/design-patterns-python [Design Patterns by The "Gang of Four"]: https://en.wikipedia.org/wiki/Design_Patterns [Head First: Design Patterns]: http://www.headfirstlabs.com/books/hfdp/ [Wikipedia]: https://en.wikipedia.org/wiki/Software_design_pattern [Abstract Factory]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/abstract-factory [Builder]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/builder [Factory Method]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/factory-method [Prototype]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/prototype [Singleton]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/singleton [Adapter]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/adapter [Bridge]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/bridge [Composite]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/composite [Decorator]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/decorator [Façade]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/facade [Flyweight]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/flyweight [Proxy]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/proxy [Chain of Responsibility]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/chain-of-responsibility [Command]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/command [Interpreter]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/interpreter [Iterator]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/iterator [Mediator]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/mediator [Memento]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/memento [Observer]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/observer [State]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/state [Strategy]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/strategy [Template Method]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/template-method [Visitor]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/visitor