## Observer Observer defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. The pattern has behavioral purpose and applies to the objects. ### When to use * when an abstraction has two aspects, one dependent on the other * when a change to one object requires changing others, and you don't know how many objects need to be changed * when an object should be able to notify other objects without making assumptions about who these objects are