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add Singleton pattern
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singleton/README.md
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singleton/README.md
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## Singleton
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Ensure a class only has one instance, and provide a global point of access to it.
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Pattern has creational purpose and deals with object relationships, which are more
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dynamic. The Singleton is often used as a part another design patterns (see [Fa<46>ade]
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and [Flyweight]).
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### When to use
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* there must be exactly one instance of a class, and it must be accessible to clients from a well-known access point
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* when the sole instance should be extensible by subclassing, and clients should be able to use an extended instance without modifying their code
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[Fa<46>ade]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/facade
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[Flyweight]: https://github.com/JakubVojvoda/design-patterns-cpp/tree/master/flyweight
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singleton/Singleton.cpp
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singleton/Singleton.cpp
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/*
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* C++ Design Patterns: Singleton
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* Author: Jakub Vojvoda [github.com/JakubVojvoda]
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* 2016
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*
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* Source code is licensed under MIT licence
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* (for more details see LICENCE)
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*
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*/
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#include <iostream>
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/*
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* Singleton
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* has private static variable to hold one instance of the class
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* and method which gives us a way to instantiate the class
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*/
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class Singleton {
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public:
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static Singleton *get() {
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if (instance == NULL) {
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instance = new Singleton();
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}
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return instance;
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}
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void tell() {
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std::cout << "This is Singleton." << std::endl;
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// ...
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}
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// ...
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private:
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static Singleton *instance;
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// ...
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};
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int main()
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{
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Singleton singleton;
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singleton.tell();
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return 0;
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}
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