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https://github.com/JakubVojvoda/design-patterns-cpp.git
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add Mediator pattern
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mediator/Mediator.cpp
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120
mediator/Mediator.cpp
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/*
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* C++ Design Patterns: Mediator
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* Author: Jakub Vojvoda [github.com/JakubVojvoda]
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* 2016
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*
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* Source code is licensed under MIT License
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* (for more details see LICENSE)
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*
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*/
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#include <iostream>
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#include <vector>
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class Mediator;
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/*
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* Colleague classes
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* each colleague communicates with its mediator whenever
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* it would have otherwise communicated with another colleague
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*/
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class Colleague {
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public:
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Colleague(Mediator *m, unsigned int i)
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: mediator(m), id(i) {}
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virtual ~Colleague() {}
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unsigned int getID() {
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return id;
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}
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virtual void send(std::string) = 0;
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virtual void receive(std::string) = 0;
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protected:
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Mediator *mediator;
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unsigned int id;
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};
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class ConcreteColleague : public Colleague {
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public:
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ConcreteColleague(Mediator *m, unsigned int i)
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: Colleague(m, i) {}
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void send(std::string msg);
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void receive(std::string msg) {
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std::cout << "Message '" << msg << "' received by Colleague " << id << std::endl;
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}
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};
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/*
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* Mediator
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* defines an interface for communicating with Colleague objects
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*/
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class Mediator {
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public:
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virtual ~Mediator() {}
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virtual void add(Colleague *c) = 0;
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virtual void distribute(Colleague *sender, std::string msg) = 0;
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protected:
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Mediator() {}
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};
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/*
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* Concrete Mediator
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* implements cooperative behavior by coordinating Colleague objects
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* and knows its colleagues
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*/
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class ConcreteMediator : public Mediator {
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public:
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~ConcreteMediator() {
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for (unsigned int i = 0; i < colleagues.size(); i++) {
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delete colleagues[i];
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}
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colleagues.clear();
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}
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void add(Colleague *c) {
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colleagues.push_back(c);
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}
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void distribute(Colleague *sender, std::string msg) {
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for (unsigned int i = 0; i < colleagues.size(); i++) {
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if (colleagues.at(i)->getID() != sender->getID()) {
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colleagues.at(i)->receive(msg);
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}
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}
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}
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private:
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std::vector<Colleague *> colleagues;
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};
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void ConcreteColleague::send(std::string msg) {
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std::cout << "Message '"<< msg << "' sent by Colleague " << id << std::endl;
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mediator->distribute(this, msg);
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}
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int main()
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{
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Mediator *mediator = new ConcreteMediator;
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Colleague *c1 = new ConcreteColleague(mediator, 1);
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Colleague *c2 = new ConcreteColleague(mediator, 2);
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Colleague *c3 = new ConcreteColleague(mediator, 3);
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mediator->add(c1);
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mediator->add(c2);
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mediator->add(c3);
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c1->send("Hi!");
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c3->send("Hello!");
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delete mediator;
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return 0;
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}
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12
mediator/README.md
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12
mediator/README.md
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@@ -0,0 +1,12 @@
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## Mediator
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Mediator pattern has behavioral purpose and applies on objects.
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The pattern defines an object that encapsulates how a set of objects interact.
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It promotes loose coupling by keeping objects from referring to each
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other explicitly, and it lets you vary their interaction independently.
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### When to use
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* a set of objects communicate in well-defined but complex ways
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* reusing an object is difficult because it refers to and communicates with many other objects
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* a behavior that's distributed between several classes should be customizable without a lot of subclassing
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