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add Strategy pattern
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strategy/README.txt
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strategy/README.txt
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## Strategy
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Strategy defines a family of algorithms, encapsulates each one, and makes them
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interchangeable. It lets the algorithm vary independently fromclients that use it.
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The pattern has behavioral purpose and applies to the objects.
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### When to use
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* many related classes differ only in their behavior
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* you need different variants of an algorithm
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* an algorithm uses data that clients shouldn't know about
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strategy/Strategy.cpp
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strategy/Strategy.cpp
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/*
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* C++ Design Patterns: Strategy
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* Author: Jakub Vojvoda [github.com/JakubVojvoda]
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* 2016
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*
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* Source code is licensed under MIT License
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* (for more details see LICENSE)
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*
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*/
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#include <iostream>
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/*
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* Strategy
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* declares an interface common to all supported algorithms
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*/
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class Strategy {
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public:
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virtual ~Strategy() { /* ... */ }
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virtual void algorithmInterface() = 0;
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// ...
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};
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/*
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* Concrete Strategies
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* implement the algorithm using the Strategy interface
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*/
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class ConcreteStrategyA : public Strategy {
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public:
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~ConcreteStrategyA() { /* ... */ }
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void algorithmInterface() {
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std::cout << "Concrete Strategy A" << std::endl;
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}
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// ...
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};
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class ConcreteStrategyB : public Strategy {
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public:
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~ConcreteStrategyB() { /* ... */ }
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void algorithmInterface() {
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std::cout << "Concrete Strategy B" << std::endl;
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}
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// ...
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};
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class ConcreteStrategyC : public Strategy {
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public:
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~ConcreteStrategyC() { /* ... */ }
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void algorithmInterface() {
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std::cout << "Concrete Strategy C" << std::endl;
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}
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// ...
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};
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/*
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* Context
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* maintains a reference to a Strategy object
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*/
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class Context {
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public:
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Context(Strategy *s)
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: strategy(s) {}
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~Context() {
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delete strategy;
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}
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void contextInterface() {
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strategy->algorithmInterface();
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}
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// ...
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private:
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Strategy *strategy;
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// ...
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};
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int main()
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{
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ConcreteStrategyA strategy;
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// ConcreteStrategyB strategy;
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// ConcreteStrategyC strategy;
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Context context(&strategy);
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context.contextInterface();
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return 0;
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}
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