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https://github.com/JakubVojvoda/design-patterns-cpp.git
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add Abstract Factory
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121
abstract-factory/AbstractFactory.cpp
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121
abstract-factory/AbstractFactory.cpp
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/*
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* C++ Design Patterns: Abstract Factory
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* Author: Jakub Vojvoda [github.com/JakubVojvoda]
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* 2016
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*
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* Source code is licenced under MIT licence
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* (for more details see LICENCE)
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*
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*/
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#include <iostream>
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/*
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* Product A
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* products implement the same interface so that the classes can refer
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* to the interface not the concrete product
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*/
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class ProductA {
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public:
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virtual std::string getName() = 0;
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// ...
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};
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/*
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* ConcreteProductAX and ConcreteProductAY
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* define objects to be created by concrete factory
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*/
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class ConcreteProductAX : public ProductA {
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public:
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std::string getName() {
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return "A - X";
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}
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// ...
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};
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class ConcreteProductAY : public ProductA {
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std::string getName() {
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return "A - Y";
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}
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// ...
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};
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/*
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* Product B
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* same as Product A, Product B declares interface for concrete products
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* where each can produce an entire set of products
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*/
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class ProductB {
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public:
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virtual std::string getName() = 0;
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// ...
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};
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/*
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* ConcreteProductBX and ConcreteProductBY
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* same as previous concrete product classes
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*/
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class ConcreteProductBX : public ProductB {
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std::string getName() {
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return "B - X";
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}
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// ...
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};
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class ConcreteProductBY : public ProductB {
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std::string getName() {
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return "B - Y";
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}
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// ...
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};
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/*
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* Abstract Factory
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* provides an abstract interface for creating a family of products
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*/
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class AbstractFactory {
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public:
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virtual ProductA *createProductA() = 0;
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virtual ProductB *createProductB() = 0;
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};
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/*
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* Concrete Factory X and Y
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* each concrete factory create a family of products and client uses
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* one of these factories so it never has to instantiate a product object
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*/
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class ConcreteFactoryX : public AbstractFactory {
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public:
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ProductA *createProductA() {
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return new ConcreteProductAX();
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}
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ProductB *createProductB() {
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return new ConcreteProductBX();
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}
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// ...
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};
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class ConcreteFactoryY : public AbstractFactory {
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public:
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ProductA *createProductA() {
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return new ConcreteProductAY();
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}
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ProductB *createProductB() {
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return new ConcreteProductBY();
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}
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// ...
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};
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int main()
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{
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ConcreteFactoryX *factoryX = new ConcreteFactoryX();
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ConcreteFactoryY *factoryY = new ConcreteFactoryY();
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ProductA *p1 = factoryX->createProductA();
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std::cout << "Product: " << p1->getName() << std::endl;
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ProductA *p2 = factoryY->createProductA();
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std::cout << "Product: " << p2->getName() << std::endl;
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}
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