Updated outline for remaining design pattern catgories.

This commit is contained in:
Ian Dinwoodie
2019-04-27 20:59:58 -04:00
parent d2fa317c58
commit 4c4903c287

103
README.md
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@@ -313,32 +313,74 @@ entities.
### 🔌 Adapter
#### Overview
#### Programmatic Example
TODO
#### When To Use
### 🚡 Bridge
#### Overview
#### Programmatic Example
TODO
#### When To Use
### 🌿 Composite
#### Overview
#### Programmatic Example
TODO
#### When To Use
### ☕ Decorator
#### Overview
#### Programmatic Example
TODO
#### When To Use
### 📦 Facade
#### Overview
#### Programmatic Example
TODO
#### When To Use
### 🍃 Flyweight
#### Overview
#### Programmatic Example
TODO
#### When To Use
### 🎱 Proxy
#### Overview
#### Programmatic Example
TODO
#### When To Use
## Behavioral Design Patterns
In plain words:
@@ -369,44 +411,105 @@ communication.
### 🔗 Chain of Responsibility
#### Overview
#### Programmatic Example
TODO
#### When To Use
### 👮 Command
#### Overview
#### Programmatic Example
TODO
#### When To Use
### ➿ Iterator
#### Overview
#### Programmatic Example
TODO
#### When To Use
### 👽 Mediator
#### Overview
#### Programmatic Example
TODO
#### When To Use
### 💾 Memento
#### Overview
#### Programmatic Example
TODO
#### When To Use
### 😎 Observer
#### Overview
#### Programmatic Example
TODO
#### When To Use
### 🏃 Visitor
#### Overview
#### Programmatic Example
TODO
#### When To Use
### 💡 Strategy
#### Overview
#### Programmatic Example
TODO
#### When To Use
### 💢 State
#### Overview
#### Programmatic Example
TODO
#### When To Use
### 📒 Template Method
#### Overview
#### Programmatic Example
TODO
#### When To Use
## 🚦 Wrap Up
And that about wraps it up. I will continue to improve this, so you might want