Added outline for behavioral design patterns.

This commit is contained in:
Ian Dinwoodie
2019-04-27 20:00:51 -04:00
parent a39615d83e
commit 4abd4c94a5

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@@ -151,4 +151,69 @@ TODO
## Behavioral Design Patterns ## Behavioral Design Patterns
In plain words:
> It is concerned with assignment of responsibilities between the objects. What
makes them different from structural patterns is they don't just specify the
structure but also outline the patterns for message passing/communication
between them. Or in other words, they assist in answering "How to run a behavior
in software component?"
Wikipedia says:
> In software engineering, behavioral design patterns are design patterns that
identify common communication patterns between objects and realize these
patterns. By doing so, these patterns increase flexibility in carrying out this
communication.
* [Chain of Responsibility](#-chain-of-responsibility)
* [Command](#-command)
* [Iterator](#-iterator)
* [Mediator](#-mediator)
* [Memento](#-memento)
* [Observer](#-observer)
* [Visitor](#-visitor)
* [Strategy](#-strategy)
* [State](#-state)
* [Template Method](#-template-method)
### 🔗 Chain of Responsibility
TODO TODO
### 👮 Command
TODO
### ➿ Iterator
TODO
### 👽 Mediator
TODO
### 💾 Memento
TODO
### 😎 Observer
TODO
### 🏃 Visitor
TODO
### 💡 Strategy
TODO
### 💢 State
TODO
### 📒 Template Method
TODO