From f76699726687dfddb7e12bdbc5ae7c28e36f9239 Mon Sep 17 00:00:00 2001 From: toge Date: Sun, 12 Nov 2023 11:10:19 +0900 Subject: [PATCH] Add thorvg (svg rendering library) (#1438) --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index fb80c46..cab6082 100644 --- a/README.md +++ b/README.md @@ -587,6 +587,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny * [Panda3D](http://www.panda3d.org/) - A framework for 3D rendering and game development for Python and C++. [BSD] * [Partio](https://github.com/wdas/partio) - Library for wrangling particle data, with support for most common file formats. [Modified BSD] * [Skia](https://github.com/google/skia) - A complete 2D graphic library for drawing Text, Geometries, and Images. [BSD] [website](https://skia.org/) +* [ThorVG](https://github.com/thorvg/thorvg) - a platform-independent portable library that allows for drawing vector-based scenes and animations, including SVG and Lottie. [MIT] [website](https://www.thorvg.org/) * [TinySpline](https://github.com/msteinbeck/tinyspline) - A small, yet powerful ANSI C library for interpolating, transforming, and querying arbitrary NURBS, B-Splines, and Bézier curves. [MIT] * [urho3d](https://github.com/urho3d/Urho3D) - Cross-platform rendering and game engine. [Many different, mostly MIT] * [Yocto/GL](https://github.com/xelatihy/yocto-gl) - Tiny C++ Libraries for Data-Driven Physically-based Graphics. [MIT]