From f4b5d69090b597bae25c78f5aced99d43b3965a7 Mon Sep 17 00:00:00 2001 From: Faraz Fallahi Date: Mon, 28 Jul 2014 23:34:25 +0430 Subject: [PATCH] typo --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 27f8cf0..d4f9858 100644 --- a/README.md +++ b/README.md @@ -227,8 +227,8 @@ A curated list of awesome C/C++ frameworks, libraries, resources, and shiny thin *Dynamics simulation engines* * [Box2D](https://code.google.com/p/box2d/) - A 2D physics engine for games. -* [Bullet](http://bulletphysics.org) - A 3D physics engine for games. -* [Chipmunk](https://chipmunk-physics.net/) - A 2D physics engine for games +* [Bullet](https://github.com/bulletphysics/bullet3) - A 3D physics engine for games. - [website](http://bulletphysics.org) +* [Chipmunk](https://github.com/slembcke/Chipmunk2D) - A fast and lightweight 2D game physics library. - [website](https://chipmunk-physics.net/) * [LiquidFun](https://github.com/google/liquidfun) - A 2D physics engine for games. * [ofxBox2d](https://github.com/vanderlin/ofxBox2d) - openFrameworks wrapper for Box2D. * [Simbody](https://github.com/simbody/simbody) - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.