From 846fe112e9b870f040ebd446dc6fc330a2197751 Mon Sep 17 00:00:00 2001 From: Yining Karl Li Date: Sat, 4 Jul 2015 23:43:17 -0400 Subject: [PATCH] Added OpenVDB to Graphics --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 07cf8ca..55da6fa 100644 --- a/README.md +++ b/README.md @@ -264,6 +264,7 @@ A curated list of awesome C/C++ frameworks, libraries, resources, and shiny thin * [magnum](https://github.com/mosra/magnum) - C++11 and OpenGL 2D/3D graphics engine. [MIT] [website](http://mosra.cz/blog/magnum.php) * [Ogre 3D](http://www.ogre3d.org/) :zap: - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT] * [OpenSceneGraph](http://www.openscenegraph.org/) - An open source high performance 3D graphics toolkit. [OSGPL] +* [OpenVDB](http://www.openvdb.org/) - Library and tools for storing, editing, and rendering volumetric datasets. [MPL2] * [Panda3D](http://www.panda3d.org/) - A framework for 3D rendering and game development for Python and C++. [BSD] * [Skia](https://github.com/google/skia) - A complete 2D graphic library for drawing Text, Geometries, and Images. [BSD] [webpage](https://sites.google.com/site/skiadocs/home) * [urho3d](https://github.com/urho3d/Urho3D) - Cross-platform rendering and game engine. [Many different, mostly MIT]