Merge pull request #120 from betajippity/GLFW

Added GLFW to Graphics
This commit is contained in:
Faraz Fallahi
2015-07-04 23:54:02 -07:00

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@@ -260,6 +260,7 @@ A curated list of awesome C/C++ frameworks, libraries, resources, and shiny thin
* [bgfx](https://github.com/bkaradzic/bgfx) - A cross-platform rendering library. [BSD] * [bgfx](https://github.com/bkaradzic/bgfx) - A cross-platform rendering library. [BSD]
* [Cairo](http://www.cairographics.org/) - A 2D graphics library with support for multiple output devices. [LGPL2 or Mozilla MPL] * [Cairo](http://www.cairographics.org/) - A 2D graphics library with support for multiple output devices. [LGPL2 or Mozilla MPL]
* [GLFW](https://github.com/glfw/glfw) - A simple, cross-platform OpenGL wrangling library. [zlib/libpng]
* [Horde3D](https://github.com/horde3d/Horde3D) - A small 3D rendering and animation engine. [EPL] * [Horde3D](https://github.com/horde3d/Horde3D) - A small 3D rendering and animation engine. [EPL]
* [magnum](https://github.com/mosra/magnum) - C++11 and OpenGL 2D/3D graphics engine. [MIT] [website](http://mosra.cz/blog/magnum.php) * [magnum](https://github.com/mosra/magnum) - C++11 and OpenGL 2D/3D graphics engine. [MIT] [website](http://mosra.cz/blog/magnum.php)
* [Ogre 3D](http://www.ogre3d.org/) :zap: - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT] * [Ogre 3D](http://www.ogre3d.org/) :zap: - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT]