diff --git a/README.md b/README.md index 1047583..f682346 100644 --- a/README.md +++ b/README.md @@ -279,6 +279,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny * [Async++](https://github.com/Amanieu/asyncplusplus) - A lightweight concurrency framework for C++11, inspired by the Microsoft PPL library and the N3428 C++ standard proposal. [MIT] * [Boost.Compute](https://github.com/boostorg/compute) - A C++ GPU Computing Library for OpenCL. [Boost] [website](https://boost.org/libs/compute) * [Bolt](https://github.com/HSA-Libraries/Bolt) - A C++ template library optimized for GPUs. [Apache2] +* [Channel](https://github.com/andreiavrammsd/cpp-channel) - Thread-safe container for sharing data between threads. [MIT] * [ck](https://github.com/concurrencykit/ck) - Concurrency primitives, safe memory reclamation mechanisms and non-blocking data structures. [BSD] * [concurrentqueue](https://github.com/cameron314/concurrentqueue) - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11. [BSD,Boost] * [CUB](https://github.com/NVlabs/cub) - CUB provides state-of-the-art, reusable software components for every layer of the CUDA programming mode. [New BSD] @@ -569,7 +570,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny * [libigl](https://github.com/libigl/libigl) - Simple C++ geometry processing library. [MPL2] * [LLGL](https://github.com/LukasBanana/LLGL) - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs. [BSD-3-Clause] * [magnum](https://github.com/mosra/magnum) - Lightweight and modular C++11/C++14 graphics middleware for games and data visualization. [MIT] [website](http://magnum.graphics) -* [micro-gl](https://github.com/micro-gl/micro-gl) - Realtime, Embeddable, Headers Only C++11 CPU vector graphics. no STD lib, no FPU and no GPU required. [CUSTOM] [website](https://micro-gl.github.io/docs/microgl) +* [micro-gl](https://github.com/micro-gl/micro-gl) - Realtime, Embeddable, Headers Only C++11 CPU vector graphics. no STD lib, no FPU and no GPU required. [CUSTOM] [website](https://micro-gl.github.io/docs/microgl) * [NanoVG](https://github.com/memononen/nanovg) - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. [Zlib] * [Ogre 3D](https://github.com/OGRECave) :zap: - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT] [website](https://www.ogre3d.org) * [OpenSceneGraph](http://www.openscenegraph.org/) - An open source high performance 3D graphics toolkit. [OSGPL]