From 9d247bd850d43646a0255640d56e34ebe4184c69 Mon Sep 17 00:00:00 2001 From: Tomer Shalev Date: Mon, 21 Aug 2023 12:38:45 -0700 Subject: [PATCH] Add https://micro-gl.github.io/docs/microgl --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index f5988c8..d059305 100644 --- a/README.md +++ b/README.md @@ -565,6 +565,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny * [libigl](https://github.com/libigl/libigl) - Simple C++ geometry processing library. [MPL2] * [LLGL](https://github.com/LukasBanana/LLGL) - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs. [BSD-3-Clause] * [magnum](https://github.com/mosra/magnum) - Lightweight and modular C++11/C++14 graphics middleware for games and data visualization. [MIT] [website](http://magnum.graphics) +* [micro-gl](https://github.com/micro-gl/micro-gl) - Realtime, Embeddable, Headers Only C++11 CPU vector graphics. no STD lib, no FPU and no GPU required. [CUSTOM] [website](https://micro-gl.github.io/docs/microgl) * [NanoVG](https://github.com/memononen/nanovg) - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. [Zlib] * [Ogre 3D](https://github.com/OGRECave) :zap: - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT] [website](https://www.ogre3d.org) * [OpenSceneGraph](http://www.openscenegraph.org/) - An open source high performance 3D graphics toolkit. [OSGPL]