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Merge pull request #430 from mosra/magnum
Update website and description for Magnum
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@@ -344,7 +344,7 @@ A curated list of awesome C/C++ frameworks, libraries, resources, and shiny thin
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* [Horde3D](https://github.com/horde3d/Horde3D) - A small 3D rendering and animation engine. [EPL]
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* [Horde3D](https://github.com/horde3d/Horde3D) - A small 3D rendering and animation engine. [EPL]
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* [Ion](https://github.com/google/ion) - A small and efficient set of libraries for building cross-platform client or server applications that use 3D graphics. [Apache2] [website](https://google.github.io/ion/)
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* [Ion](https://github.com/google/ion) - A small and efficient set of libraries for building cross-platform client or server applications that use 3D graphics. [Apache2] [website](https://google.github.io/ion/)
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* [Irrlicht](http://irrlicht.sourceforge.net/) - A high performance realtime 3D engine written in C++. [zlib]
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* [Irrlicht](http://irrlicht.sourceforge.net/) - A high performance realtime 3D engine written in C++. [zlib]
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* [magnum](https://github.com/mosra/magnum) - C++11 and OpenGL 2D/3D graphics engine. [MIT] [website](http://mosra.cz/blog/magnum.php)
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* [magnum](https://github.com/mosra/magnum) - Lightweight and modular C++11/C++14 graphics middleware for games and data visualization. [MIT] [website](http://magnum.graphics)
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* [Ogre 3D](http://www.ogre3d.org/) :zap: - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT]
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* [Ogre 3D](http://www.ogre3d.org/) :zap: - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT]
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* [OpenSceneGraph](http://www.openscenegraph.org/) - An open source high performance 3D graphics toolkit. [OSGPL]
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* [OpenSceneGraph](http://www.openscenegraph.org/) - An open source high performance 3D graphics toolkit. [OSGPL]
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* [OpenSubdiv](https://github.com/PixarAnimationStudios/OpenSubdiv) - Pixar's library for evaluating and rendering subdivision surfaces on CPU and GPU. [Modified Apache2]
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* [OpenSubdiv](https://github.com/PixarAnimationStudios/OpenSubdiv) - Pixar's library for evaluating and rendering subdivision surfaces on CPU and GPU. [Modified Apache2]
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