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Added Chipmunk to Physics
Added Chipmunk to Physics
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@@ -228,6 +228,7 @@ A curated list of awesome C/C++ frameworks, libraries, resources, and shiny thin
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* [Box2D](https://code.google.com/p/box2d/) - A 2D physics engine for games.
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* [Box2D](https://code.google.com/p/box2d/) - A 2D physics engine for games.
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* [Bullet](http://bulletphysics.org) - A 3D physics engine for games.
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* [Bullet](http://bulletphysics.org) - A 3D physics engine for games.
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* [Chipmunk](https://chipmunk-physics.net/) - A 2D physics engine for games
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* [LiquidFun](https://github.com/google/liquidfun) - A 2D physics engine for games.
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* [LiquidFun](https://github.com/google/liquidfun) - A 2D physics engine for games.
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* [ofxBox2d](https://github.com/vanderlin/ofxBox2d) - openFrameworks wrapper for Box2D.
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* [ofxBox2d](https://github.com/vanderlin/ofxBox2d) - openFrameworks wrapper for Box2D.
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* [Simbody](https://github.com/simbody/simbody) - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
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* [Simbody](https://github.com/simbody/simbody) - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
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