From 6f80a6427e2c06ac062f364ea5dbfdc918750c22 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20D=C3=BCrrenberger?= Date: Mon, 25 Feb 2019 11:18:12 +0100 Subject: [PATCH] Added Halley game engine Fixes #680 Game engine heavily based on a entity-component system. --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 4b1d10c..b85da26 100644 --- a/README.md +++ b/README.md @@ -351,6 +351,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny * [GamePlay](https://github.com/gameplay3d/GamePlay) - A cross-platform native C++ game framework for creating 2D/3D mobile and desktop games. [Apache2] * [Godot](https://github.com/godotengine/godot) - A fully featured, open source, MIT licensed, game engine. [MIT] * [Grit](http://www.gritengine.com/) - Community project to build a free game engine for implementing open world 3D games. [MIT] +* [Halley](https://github.com/amzeratul/halley) - A lightweight game engine written in C++14 with a "true" entity-component system. [Apache 2.0] * [KlayGE](https://github.com/gongminmin/KlayGE) - a cross-platform open source game engine with plugin-based architecture. [GPLv2] [website](http://www.klayge.org/) * [OpenXRay](https://github.com/OpenXRay/xray-16) - a community-modified X-Ray engine used in S.T.A.L.K.E.R. game series. [Modified BSD/non-commercial only] * [Oxygine](http://oxygine.org/) - A cross-platform 2D C++ game engine. [MIT]