mirror of
https://github.com/fffaraz/awesome-cpp.git
synced 2025-12-18 12:54:39 +03:00
Graphics: Add LLGL
This commit is contained in:
@@ -435,6 +435,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny
|
|||||||
* [Ion](https://github.com/google/ion) - A small and efficient set of libraries for building cross-platform client or server applications that use 3D graphics. [Apache2] [website](https://google.github.io/ion/)
|
* [Ion](https://github.com/google/ion) - A small and efficient set of libraries for building cross-platform client or server applications that use 3D graphics. [Apache2] [website](https://google.github.io/ion/)
|
||||||
* [Irrlicht](http://irrlicht.sourceforge.net/) - A high performance realtime 3D engine written in C++. [zlib]
|
* [Irrlicht](http://irrlicht.sourceforge.net/) - A high performance realtime 3D engine written in C++. [zlib]
|
||||||
* [libigl](https://github.com/libigl/libigl) - Simple C++ geometry processing library. [MPL2]
|
* [libigl](https://github.com/libigl/libigl) - Simple C++ geometry processing library. [MPL2]
|
||||||
|
* [LLGL](https://github.com/LukasBanana/LLGL) - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs. [BSD-3-Clause]
|
||||||
* [magnum](https://github.com/mosra/magnum) - Lightweight and modular C++11/C++14 graphics middleware for games and data visualization. [MIT] [website](http://magnum.graphics)
|
* [magnum](https://github.com/mosra/magnum) - Lightweight and modular C++11/C++14 graphics middleware for games and data visualization. [MIT] [website](http://magnum.graphics)
|
||||||
* [NanoVG](https://github.com/memononen/nanovg) - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. [Zlib]
|
* [NanoVG](https://github.com/memononen/nanovg) - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. [Zlib]
|
||||||
* [Ogre 3D](http://www.ogre3d.org/) :zap: - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT]
|
* [Ogre 3D](http://www.ogre3d.org/) :zap: - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT]
|
||||||
|
|||||||
Reference in New Issue
Block a user