Merge pull request #970 from alexgomes09/crown

added crown in Game Engine section
This commit is contained in:
Faraz Fallahi
2020-03-10 18:49:53 -04:00
committed by GitHub

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@@ -406,6 +406,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny
* [Atomic Game Engine](https://github.com/AtomicGameEngine/AtomicGameEngine) - A multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript. [Commercial] * [Atomic Game Engine](https://github.com/AtomicGameEngine/AtomicGameEngine) - A multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript. [Commercial]
* [Cocos2d-x](http://www.cocos2d-x.org/) - A multi-platform framework for building 2d games, interactive books, demos and other graphical applications. [MIT] * [Cocos2d-x](http://www.cocos2d-x.org/) - A multi-platform framework for building 2d games, interactive books, demos and other graphical applications. [MIT]
* [Corange](https://github.com/orangeduck/Corange) - A game engine written in pure C, SDL and OpenGL. [BSD] * [Corange](https://github.com/orangeduck/Corange) - A game engine written in pure C, SDL and OpenGL. [BSD]
* [crown](https://github.com/dbartolini/crown) - Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. [MIT]
* [delta3d](http://sourceforge.net/projects/delta3d/) - A robust simulation platform. [LGPL2] * [delta3d](http://sourceforge.net/projects/delta3d/) - A robust simulation platform. [LGPL2]
* [EnTT](https://github.com/skypjack/entt) - Gaming meets modern C++. [MIT] * [EnTT](https://github.com/skypjack/entt) - Gaming meets modern C++. [MIT]
* [GamePlay](https://github.com/gameplay3d/GamePlay) - A cross-platform native C++ game framework for creating 2D/3D mobile and desktop games. [Apache2] * [GamePlay](https://github.com/gameplay3d/GamePlay) - A cross-platform native C++ game framework for creating 2D/3D mobile and desktop games. [Apache2]