From 31685f634c43aafac9c615d3d500f26d14802eb4 Mon Sep 17 00:00:00 2001 From: myd7349 Date: Mon, 4 Dec 2017 10:06:43 +0800 Subject: [PATCH] Graphics: Add herebedragons, Ion --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index b870204..d2911e9 100644 --- a/README.md +++ b/README.md @@ -335,7 +335,9 @@ A curated list of awesome C/C++ frameworks, libraries, resources, and shiny thin * [Cairo](http://www.cairographics.org/) - A 2D graphics library with support for multiple output devices. [LGPL2 or Mozilla MPL] * [DirectXTK](https://github.com/Microsoft/DirectXTK) - A collection of helper classes for writing DirectX 11.x code in C++. [MIT] * [GLFW](https://github.com/glfw/glfw) - A simple, cross-platform OpenGL wrangling library. [zlib/libpng] +* [herebedragons](https://github.com/kosua20/herebedragons) - A basic 3D scene implemented with various engines, frameworks or APIs. [MIT] [website](http://simonrodriguez.fr/dragon/) * [Horde3D](https://github.com/horde3d/Horde3D) - A small 3D rendering and animation engine. [EPL] +* [Ion](https://github.com/google/ion) - A small and efficient set of libraries for building cross-platform client or server applications that use 3D graphics. [Apache2] [website](https://google.github.io/ion/) * [Irrlicht](http://irrlicht.sourceforge.net/) - A high performance realtime 3D engine written in C++. [zlib] * [magnum](https://github.com/mosra/magnum) - C++11 and OpenGL 2D/3D graphics engine. [MIT] [website](http://mosra.cz/blog/magnum.php) * [Ogre 3D](http://www.ogre3d.org/) :zap: - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT]