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@@ -234,6 +234,7 @@ A curated list of awesome C/C++ frameworks, libraries, resources, and shiny thin
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* [Bullet](https://github.com/bulletphysics/bullet3) - A 3D physics engine for games. - [website](http://bulletphysics.org)
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* [Bullet](https://github.com/bulletphysics/bullet3) - A 3D physics engine for games. - [website](http://bulletphysics.org)
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* [Chipmunk](https://github.com/slembcke/Chipmunk2D) - A fast and lightweight 2D game physics library. - [website](https://chipmunk-physics.net/)
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* [Chipmunk](https://github.com/slembcke/Chipmunk2D) - A fast and lightweight 2D game physics library. - [website](https://chipmunk-physics.net/)
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* [LiquidFun](https://github.com/google/liquidfun) - A 2D physics engine for games.
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* [LiquidFun](https://github.com/google/liquidfun) - A 2D physics engine for games.
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* [ODE](http://www.ode.org/) - Open Dynamics Engine - An open source, high performance library for simulating rigid body dynamics.
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* [ofxBox2d](https://github.com/vanderlin/ofxBox2d) - openFrameworks wrapper for Box2D.
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* [ofxBox2d](https://github.com/vanderlin/ofxBox2d) - openFrameworks wrapper for Box2D.
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* [Simbody](https://github.com/simbody/simbody) - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
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* [Simbody](https://github.com/simbody/simbody) - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
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