From 1f501b2351185d67b47135dfeb1daa7d352a5457 Mon Sep 17 00:00:00 2001 From: Yining Karl Li Date: Sat, 4 Jul 2015 23:41:48 -0400 Subject: [PATCH] Added GLFW to Graphics --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 07cf8ca..1b9cc8a 100644 --- a/README.md +++ b/README.md @@ -260,6 +260,7 @@ A curated list of awesome C/C++ frameworks, libraries, resources, and shiny thin * [bgfx](https://github.com/bkaradzic/bgfx) - A cross-platform rendering library. [BSD] * [Cairo](http://www.cairographics.org/) - A 2D graphics library with support for multiple output devices. [LGPL2 or Mozilla MPL] +* [GLFW](https://github.com/glfw/glfw) - A simple, cross-platform OpenGL wrangling library. [zlib/libpng] * [Horde3D](https://github.com/horde3d/Horde3D) - A small 3D rendering and animation engine. [EPL] * [magnum](https://github.com/mosra/magnum) - C++11 and OpenGL 2D/3D graphics engine. [MIT] [website](http://mosra.cz/blog/magnum.php) * [Ogre 3D](http://www.ogre3d.org/) :zap: - A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT]