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* Reworked register operands - all vector registers are now
platform::Vec deriving from UniVec (universal vector operand),
additionally, there is no platform::Reg, instead asmjit::Reg
provides all necessary features to make it a base register for
each target architecture
* Reworked casting between registers - now architecture agnostic
names are preferred - use Gp32 instead of Gpd or GpW, Gp64
instead of Gpq and GpX, etc...
* Reworked vector registers and their names - architecture
agnostic naming is now preferred Vec32, Vec64, Vec128, etc...
* Reworked naming conventions used across AsmJit - for clarity
Identifiers are now prefixed with the type, like sectionId(),
labelId(), etc...
* Reworked how Zone and ZoneAllocator are used across AsmJit,
prefering Zone in most cases and ZoneAllocator only for
containers - this change alone achieves around 5% better
performance of Builder and Compiler
* Reworked LabelEntry - decreased the size of the base entry
to 16 bytes for anonymous and unnamed labels. Avoided an
indirection when using labelEntries() - LabelEntry is now
a value and not a pointer
* Renamed LabelLink to Fixup
* Added a new header <asmjit/host.h> which would include
<asmjit/core.h> + target tools for the host architecture,
if enabled and supported
* Added new AArch64 instructions (BTI, CSSC, CHKFEAT)
* Added a mvn_ alternative of mvn instruction (fix for Windows
ARM64 SDK)
* Added more AArch64 CPU features to CpuInfo
* Added better support for Apple CPU detection (Apple M3, M4)
* Added a new benchmarking tool asmjit_bench_overhead, which
benchmarks the overhead of CodeHolder::init()/reset() and
creating/attaching emitters to it. Thanks to the benchmark the
most common code-paths were optimized
* Added a new benchmarking tool asmjit_bench_regalloc, which
aims to benchmark the cost and complexity of register allocation.
* Renamed asmjit_test_perf to asmjit_bench_codegen to make it
clear what is a test and what is a benchmark
81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
// This file is part of AsmJit project <https://asmjit.com>
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//
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// See <asmjit/core.h> or LICENSE.md for license and copyright information
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// SPDX-License-Identifier: Zlib
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#include <asmjit/core.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "asmjitutils.h"
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#include "cmdline.h"
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using namespace asmjit;
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static void printAppInfo() noexcept {
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printf("AsmJit Benchmark CodeGen v%u.%u.%u [Arch=%s] [Mode=%s]\n\n",
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unsigned((ASMJIT_LIBRARY_VERSION >> 16) ),
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unsigned((ASMJIT_LIBRARY_VERSION >> 8) & 0xFF),
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unsigned((ASMJIT_LIBRARY_VERSION ) & 0xFF),
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asmjitArchAsString(Arch::kHost),
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asmjitBuildType()
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);
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}
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#if !defined(ASMJIT_NO_X86)
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void benchmarkX86Emitters(uint32_t numIterations, bool testX86, bool testX64) noexcept;
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#endif
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#if !defined(ASMJIT_NO_AARCH64)
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void benchmarkA64Emitters(uint32_t numIterations);
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#endif
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int main(int argc, char* argv[]) {
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CmdLine cmdLine(argc, argv);
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uint32_t numIterations = 100000;
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printAppInfo();
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printf("Usage:\n");
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printf(" --help Show usage only\n");
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printf(" --quick Decrease the number of iterations to make tests quicker\n");
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printf(" --arch=<ARCH> Select architecture(s) to run ('all' by default)\n");
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printf("\n");
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printf("Architectures:\n");
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#if !defined(ASMJIT_NO_X86)
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printf(" --arch=x86 32-bit X86 architecture (X86)\n");
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printf(" --arch=x64 64-bit X86 architecture (X86_64)\n");
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#endif
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#if !defined(ASMJIT_NO_AARCH64)
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printf(" --arch=aarch64 64-bit ARM architecture (AArch64)\n");
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#endif
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printf("\n");
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if (cmdLine.hasArg("--help"))
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return 0;
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if (cmdLine.hasArg("--quick"))
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numIterations = 1000;
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const char* arch = cmdLine.valueOf("--arch", "all");
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#if !defined(ASMJIT_NO_X86)
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bool testX86 = strcmp(arch, "all") == 0 || strcmp(arch, "x86") == 0;
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bool testX64 = strcmp(arch, "all") == 0 || strcmp(arch, "x64") == 0;
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if (testX86 || testX64)
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benchmarkX86Emitters(numIterations, testX86, testX64);
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#endif
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#if !defined(ASMJIT_NO_AARCH64)
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bool testAArch64 = strcmp(arch, "all") == 0 || strcmp(arch, "aarch64") == 0;
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if (testAArch64)
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benchmarkA64Emitters(numIterations);
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#endif
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return 0;
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}
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