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chore(ci): avoid zipped resources from repository (#895)
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* chore(ci): expand test sources - Avoid zip archive from repository for security Signed-off-by: Hiroshi Miura <miurahr@linux.com> * chore(ci): download jom from official repository Signed-off-by: Hiroshi Miura <miurahr@linux.com> * chore(ci): revert jom to 1.1.3 Signed-off-by: Hiroshi Miura <miurahr@linux.com> * chore(ci): update md5 checks Signed-off-by: Hiroshi Miura <miurahr@linux.com> --------- Signed-off-by: Hiroshi Miura <miurahr@linux.com>
This commit is contained in:
114
ci/openglwindow/openglwindow.cpp
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114
ci/openglwindow/openglwindow.cpp
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "openglwindow.h"
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#include <QOpenGLContext>
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#include <QOpenGLPaintDevice>
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#include <QPainter>
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//! [1]
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OpenGLWindow::OpenGLWindow(QWindow *parent)
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: QWindow(parent)
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{
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setSurfaceType(QWindow::OpenGLSurface);
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}
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//! [1]
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OpenGLWindow::~OpenGLWindow()
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{
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delete m_device;
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}
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//! [2]
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void OpenGLWindow::render(QPainter *painter)
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{
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Q_UNUSED(painter);
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}
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void OpenGLWindow::initialize()
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{
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}
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void OpenGLWindow::render()
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{
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if (!m_device)
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m_device = new QOpenGLPaintDevice;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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m_device->setSize(size() * devicePixelRatio());
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m_device->setDevicePixelRatio(devicePixelRatio());
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QPainter painter(m_device);
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render(&painter);
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}
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//! [2]
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//! [3]
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void OpenGLWindow::renderLater()
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{
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requestUpdate();
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}
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bool OpenGLWindow::event(QEvent *event)
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{
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switch (event->type()) {
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case QEvent::UpdateRequest:
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renderNow();
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return true;
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default:
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return QWindow::event(event);
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}
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}
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void OpenGLWindow::exposeEvent(QExposeEvent *event)
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{
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Q_UNUSED(event);
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if (isExposed())
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renderNow();
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}
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//! [3]
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//! [4]
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void OpenGLWindow::renderNow()
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{
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if (!isExposed())
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return;
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bool needsInitialize = false;
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if (!m_context) {
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m_context = new QOpenGLContext(this);
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m_context->setFormat(requestedFormat());
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m_context->create();
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needsInitialize = true;
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}
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m_context->makeCurrent(this);
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if (needsInitialize) {
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initializeOpenGLFunctions();
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initialize();
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}
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render();
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m_context->swapBuffers(this);
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if (m_animating)
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renderLater();
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}
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//! [4]
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//! [5]
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void OpenGLWindow::setAnimating(bool animating)
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{
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m_animating = animating;
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if (animating)
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renderLater();
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}
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//! [5]
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