mirror of
https://github.com/davidalbertonogueira/MLP.git
synced 2025-12-17 04:14:41 +03:00
Update deps (fix microunit bug).
This commit is contained in:
360
deps/microunit.h
vendored
360
deps/microunit.h
vendored
@@ -1,6 +1,6 @@
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/**
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/**
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* @file microunit.h
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* @file microunit.h
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* @version 0.1
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* @version 0.2
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* @author Sebastiao Salvador de Miranda (ssm)
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* @author Sebastiao Salvador de Miranda (ssm)
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* @brief Tiny library for cpp unit testing. Should work on any c++11 compiler.
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* @brief Tiny library for cpp unit testing. Should work on any c++11 compiler.
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*
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*
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@@ -25,7 +25,7 @@
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* }
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* }
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* @endcode
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* @endcode
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*
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*
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* @copyright Copyright (c) 2016, Sebastiao Salvador de Miranda.
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* @copyright Copyright (c) 2016-2017, Sebastiao Salvador de Miranda.
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* All rights reserved. See licence below.
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* All rights reserved. See licence below.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@@ -82,99 +82,99 @@ strrchr(__FILE__, '/') + 1 : __FILE__)
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#endif
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#endif
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namespace microunit {
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namespace microunit {
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const static int COLORCODE_GREY{ 7 };
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const static int COLORCODE_GREY{ 7 };
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const static int COLORCODE_GREEN{ 10 };
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const static int COLORCODE_GREEN{ 10 };
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const static int COLORCODE_RED{ 12 };
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const static int COLORCODE_RED{ 12 };
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const static int COLORCODE_YELLOW{ 14 };
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const static int COLORCODE_YELLOW{ 14 };
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/**
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/**
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* @brief Helper class to convert from color codes to ansi escape codes
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* @brief Helper class to convert from color codes to ansi escape codes
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* Used to print color in non-win32 systems.
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* Used to print color in non-win32 systems.
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*/
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*/
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std::string ColorCodeToANSI(const int color_code) {
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std::string ColorCodeToANSI(const int color_code) {
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switch (color_code) {
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switch (color_code) {
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case COLORCODE_GREY: return "\033[22;37m";
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case COLORCODE_GREY: return "\033[22;37m";
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case COLORCODE_GREEN: return "\033[01;31m";
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case COLORCODE_GREEN: return "\033[01;32m";
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case COLORCODE_RED: return "\033[01;32m";
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case COLORCODE_RED: return "\033[01;31m";
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case COLORCODE_YELLOW: return "\033[01;33m";
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case COLORCODE_YELLOW: return "\033[01;33m";
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default: return "";
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default: return "";
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}
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}
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}
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}
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/**
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/**
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* @brief Helper function to change the current terminal color.
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* @brief Helper function to change the current terminal color.
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* @param [in] color_code Input color code.
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* @param [in] color_code Input color code.
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*/
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*/
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void SetTerminalColor(int color_code) {
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void SetTerminalColor(int color_code) {
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#if defined(_WIN32)
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#if defined(_WIN32)
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HANDLE handler = GetStdHandle(STD_OUTPUT_HANDLE);
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HANDLE handler = GetStdHandle(STD_OUTPUT_HANDLE);
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CONSOLE_SCREEN_BUFFER_INFO buffer_info;
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CONSOLE_SCREEN_BUFFER_INFO buffer_info;
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GetConsoleScreenBufferInfo(handler, &buffer_info);
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GetConsoleScreenBufferInfo(handler, &buffer_info);
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SetConsoleTextAttribute(handler, ((buffer_info.wAttributes & 0xFFF0) |
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SetConsoleTextAttribute(handler, ((buffer_info.wAttributes & 0xFFF0) |
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(WORD)color_code));
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(WORD)color_code));
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#else
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#else
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std::cout << ColorCodeToANSI(color_code);
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std::cout << ColorCodeToANSI(color_code);
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#endif
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#endif
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}
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/**
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* @brief Helper class to be used as a iostream manipulator and change the
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* terminal color.
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*/
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class Color {
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public:
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Color(int code) : code_(code) {}
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void Set() const {
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SetTerminalColor(code_);
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}
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}
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int code() const { return code_; }
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private:
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int code_;
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};
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const static Color Grey{ COLORCODE_GREY };
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/**
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const static Color Green{ COLORCODE_GREEN };
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* @brief Helper class to be used as a iostream manipulator and change the
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const static Color Red{ COLORCODE_RED };
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* terminal color.
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const static Color Yellow{ COLORCODE_YELLOW };
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*/
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class Color {
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/**
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public:
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* @brief Helper class to be used in a cout streaming statement. Resets to
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Color(int code) : code_(code) {}
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* the default terminal color upon statement completion.
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void Set() const {
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*/
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SetTerminalColor(code_);
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class SaveColor {
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}
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public:
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int code() const { return code_; }
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~SaveColor() {
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private:
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SetTerminalColor(Grey.code());
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int code_;
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};
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};
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};
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/**
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const static Color Grey{ COLORCODE_GREY };
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* @brief Helper class to be used in a cout streaming statement. Puts a line
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const static Color Green{ COLORCODE_GREEN };
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* break upon statement completion.
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const static Color Red{ COLORCODE_RED };
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*/
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const static Color Yellow{ COLORCODE_YELLOW };
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class EndingLineBreak {
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public:
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/**
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~EndingLineBreak() {
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* @brief Helper class to be used in a cout streaming statement. Resets to
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std::cout << std::endl;
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* the default terminal color upon statement completion.
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*/
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class SaveColor {
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public:
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~SaveColor() {
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SetTerminalColor(Grey.code());
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};
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};
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/**
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* @brief Helper class to be used in a cout streaming statement. Puts a line
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* break upon statement completion.
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*/
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class EndingLineBreak {
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public:
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~EndingLineBreak() {
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std::cout << std::endl;
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};
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};
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};
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};
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}
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}
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/** @brief Operator to allow using SaveColor class with an ostream */
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/** @brief Operator to allow using SaveColor class with an ostream */
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inline std::ostream& operator<<(std::ostream& os,
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inline std::ostream& operator<<(std::ostream& os,
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const microunit::SaveColor& obj) {
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const microunit::SaveColor& obj) {
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return os;
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return os;
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}
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}
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/** @brief Operator to allow using EndingLineBreak class with an ostream */
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/** @brief Operator to allow using EndingLineBreak class with an ostream */
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inline std::ostream& operator<<(std::ostream& os,
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inline std::ostream& operator<<(std::ostream& os,
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const microunit::EndingLineBreak& obj) {
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const microunit::EndingLineBreak& obj) {
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return os;
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return os;
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}
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}
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/** @brief Operator to allow using Color class with an ostream */
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/** @brief Operator to allow using Color class with an ostream */
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inline std::ostream& operator<<(std::ostream& os,
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inline std::ostream& operator<<(std::ostream& os,
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const microunit::Color& color) {
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const microunit::Color& color) {
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color.Set();
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color.Set();
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return os;
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return os;
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}
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}
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@@ -201,118 +201,124 @@ microunit::EndingLineBreak{} << microunit::Green << "[ ] "
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#define LOG_GOOD TERMINAL_GOOD << __FILENAME__ << ":" << __LINE__ << ": "
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#define LOG_GOOD TERMINAL_GOOD << __FILENAME__ << ":" << __LINE__ << ": "
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namespace microunit {
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namespace microunit {
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/**
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* @brief Result of a unit test.
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*/
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struct UnitFunctionResult {
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bool success{ true };
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};
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/**
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* @brief Unit test function type.
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*/
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typedef void(*UnitFunction)(UnitFunctionResult*);
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/**
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* @brief Main class for unit test management. This class is a singleton
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* and maintains a list of all registered unit test cases.
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*/
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class UnitTester {
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public:
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/**
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/**
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* @brief Run all the registered unit test cases.
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* @brief Result of a unit test.
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* @returns True if all tests pass, false otherwise.
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*/
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*/
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static bool Run() {
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struct UnitFunctionResult {
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std::vector<std::string> failures, sucesses;
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bool success{ true };
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// Iterate all registered unit tests
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for (auto& unit : Instance().unitfunction_map_) {
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std::cout << MICROUNIT_SEPARATOR << std::endl;
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TERMINAL_GOOD << "Test case '" << unit.first << "'";
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// Run the unit test
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UnitFunctionResult result;
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unit.second(&result);
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if (!result.success) {
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TERMINAL_BAD << "Failed test";
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failures.push_back(unit.first);
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} else {
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TERMINAL_GOOD << "Passed test";
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sucesses.push_back(unit.first);
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}
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}
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std::cout
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<< MICROUNIT_SEPARATOR << std::endl
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<< MICROUNIT_SEPARATOR << std::endl;
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TERMINAL_GOOD << "Passed " << sucesses.size()
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<< " test cases:";
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for (const auto& success_t : sucesses) {
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TERMINAL_GOOD << success_t;
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}
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std::cout << MICROUNIT_SEPARATOR << std::endl;
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// Output result summary
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if (failures.empty()) {
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TERMINAL_GOOD << "All tests passed";
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std::cout << MICROUNIT_SEPARATOR << std::endl;
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return true;
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} else {
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TERMINAL_BAD << "Failed " << failures.size()
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<< " test cases:";
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for (const auto& failure : failures) {
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TERMINAL_BAD << failure;
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}
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std::cout << MICROUNIT_SEPARATOR << std::endl;
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return false;
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}
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}
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/**
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* @brief Register a unit test case function. In regular library client usage,
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* this doesn't need to be called, and the macro UNIT should be used
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* instead.
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* @param [in] name Name of the unit test case.
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* @param [in] function Pointer to unit test case function.
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* @returns True if all tests pass, false otherwise.
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*/
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static void RegisterFunction(const std::string &name,
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UnitFunction function) {
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Instance().unitfunction_map_.emplace(name, function);
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}
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/**
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* @brief Helper class to register a unit test in construction time. This is
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* used to call RegisterFunction in the construction of a static
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* helper object. Used by the REGISTER_UNIT macro, which in turn is
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* used by the UNIT macro.
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* @returns True if all tests pass, false otherwise.
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*/
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class Registrator {
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public:
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Registrator(const std::string &name,
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UnitFunction function) {
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UnitTester::RegisterFunction(name, function);
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};
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Registrator(const Registrator&) = delete;
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Registrator(Registrator&&) = delete;
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~Registrator() {};
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};
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};
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~UnitTester() {};
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/**
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UnitTester(const UnitTester&) = delete;
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* @brief Unit test function type.
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UnitTester(UnitTester&&) = delete;
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*/
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typedef void(*UnitFunction)(UnitFunctionResult*);
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private:
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/**
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UnitTester() {};
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* @brief Main class for unit test management. This class is a singleton
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static UnitTester& Instance() {
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* and maintains a list of all registered unit test cases.
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static UnitTester instance;
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*/
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return instance;
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class UnitTester {
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}
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public:
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std::map<std::string, UnitFunction> unitfunction_map_;
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/**
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};
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* @brief Run all the registered unit test cases.
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* @returns True if all tests pass, false otherwise.
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*/
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static bool Run() {
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std::vector<std::string> failures, sucesses;
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TERMINAL_INFO
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<< "Will run " << Instance().unitfunction_map_.size()
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<< " test cases";
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// Iterate all registered unit tests
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for (auto& unit : Instance().unitfunction_map_) {
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std::cout << MICROUNIT_SEPARATOR << std::endl;
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TERMINAL_GOOD << "Test case '" << unit.first << "'";
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// Run the unit test
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UnitFunctionResult result;
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unit.second(&result);
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if (!result.success) {
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TERMINAL_BAD << "Failed test";
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failures.push_back(unit.first);
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}
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else {
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TERMINAL_GOOD << "Passed test";
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sucesses.push_back(unit.first);
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}
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}
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std::cout
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<< MICROUNIT_SEPARATOR << std::endl
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<< MICROUNIT_SEPARATOR << std::endl;
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TERMINAL_GOOD << "Passed " << sucesses.size()
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<< " test cases:";
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for (const auto& success_t : sucesses) {
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TERMINAL_GOOD << success_t;
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}
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std::cout << MICROUNIT_SEPARATOR << std::endl;
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// Output result summary
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if (failures.empty()) {
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TERMINAL_GOOD << "All tests passed";
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std::cout << MICROUNIT_SEPARATOR << std::endl;
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return true;
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}
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else {
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TERMINAL_BAD << "Failed " << failures.size()
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<< " test cases:";
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for (const auto& failure : failures) {
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TERMINAL_BAD << failure;
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}
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std::cout << MICROUNIT_SEPARATOR << std::endl;
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return false;
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}
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}
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/**
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* @brief Register a unit test case function. In regular library client usage,
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* this doesn't need to be called, and the macro UNIT should be used
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* instead.
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* @param [in] name Name of the unit test case.
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* @param [in] function Pointer to unit test case function.
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* @returns True if all tests pass, false otherwise.
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*/
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static void RegisterFunction(const std::string &name,
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UnitFunction function) {
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Instance().unitfunction_map_.emplace(name, function);
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}
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/**
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* @brief Helper class to register a unit test in construction time. This is
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* used to call RegisterFunction in the construction of a static
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* helper object. Used by the REGISTER_UNIT macro, which in turn is
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* used by the UNIT macro.
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||||||
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* @returns True if all tests pass, false otherwise.
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||||||
|
*/
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class Registrator {
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|
public:
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|
Registrator(const std::string &name,
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UnitFunction function) {
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UnitTester::RegisterFunction(name, function);
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};
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Registrator(const Registrator&) = delete;
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Registrator(Registrator&&) = delete;
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~Registrator() {};
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};
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~UnitTester() {};
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UnitTester(const UnitTester&) = delete;
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UnitTester(UnitTester&&) = delete;
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|
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|
private:
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|
UnitTester() {};
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static UnitTester& Instance() {
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static UnitTester instance;
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return instance;
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}
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std::map<std::string, UnitFunction> unitfunction_map_;
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};
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}
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}
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#define MACROCAT_NEXP(A, B) A ## B
|
#define MACROCAT_NEXP(A, B) A ## B
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||||||
|
|||||||
Reference in New Issue
Block a user