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Changed title back to original, it's fine
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@@ -9839,7 +9839,7 @@ Declaration rules:
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* [ES.20: Always initialize an object](#Res-always)
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* [ES.20: Always initialize an object](#Res-always)
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* [ES.21: Don't introduce a variable (or constant) before you need to use it](#Res-introduce)
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* [ES.21: Don't introduce a variable (or constant) before you need to use it](#Res-introduce)
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* [ES.22: Don't declare a variable until you have a value to initialize it with](#Res-init)
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* [ES.22: Don't declare a variable until you have a value to initialize it with](#Res-init)
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* [ES.23: Avoid the `()`-initializer syntax](#Res-list)
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* [ES.23: Prefer the `{}`-initializer syntax](#Res-list)
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* [ES.24: Use a `unique_ptr<T>` to hold pointers](#Res-unique)
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* [ES.24: Use a `unique_ptr<T>` to hold pointers](#Res-unique)
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* [ES.25: Declare an object `const` or `constexpr` unless you want to modify its value later on](#Res-const)
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* [ES.25: Declare an object `const` or `constexpr` unless you want to modify its value later on](#Res-const)
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* [ES.26: Don't use a variable for two unrelated purposes](#Res-recycle)
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* [ES.26: Don't use a variable for two unrelated purposes](#Res-recycle)
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@@ -10647,7 +10647,7 @@ For initializers of moderate complexity, including for `const` variables, consid
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* Flag declarations with default initialization that are assigned to before they are first read.
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* Flag declarations with default initialization that are assigned to before they are first read.
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* Flag any complicated computation after an uninitialized variable and before its use.
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* Flag any complicated computation after an uninitialized variable and before its use.
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### <a name="Res-list"></a>ES.23: Avoid the `()`-initializer syntax
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### <a name="Res-list"></a>ES.23: Prefer the `{}`-initializer syntax
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##### Reason
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##### Reason
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