diff --git a/CppCoreGuidelines.md b/CppCoreGuidelines.md
index a0e61e0..97b0d35 100644
--- a/CppCoreGuidelines.md
+++ b/CppCoreGuidelines.md
@@ -11867,7 +11867,7 @@ Maybe it will lock on a different mutex and not return in a reasonable time, cau
##### Example
A common example of the "calling unknown code" problem is a call to a function that tries to gain locked access to the same object.
-Such problem cal often be solved by using a `recursive_mutex`. For example:
+Such problem can often be solved by using a `recursive_mutex`. For example:
recursive_mutex my_mutex;
@@ -12138,7 +12138,7 @@ Defining "small amount" precisely is impossible.
}
The call of `modify1` involves copying two `string` values; the call of `modify2` does not.
-On the other hand, the implementation of `modify1` is exactly as we would have written in for single-threaded code,
+On the other hand, the implementation of `modify1` is exactly as we would have written it for single-threaded code,
whereas the implementation of `modify2` will need some form of locking to avoid data races.
If the string is short (say 10 characters), the call of `modify1` can be surprisingly fast;
essentially all the cost is in the `thread` switch. If the string is long (say 1,000,000 characters), copying it twice
@@ -12405,7 +12405,7 @@ It should be obvious to a reader that the data is to be guarded and how.
## CP.par: Parallelism
-By "parallelism" we refer to a performing a task (more or less) simultaneously ("in parallel with") on many data items.
+By "parallelism" we refer to performing a task (more or less) simultaneously ("in parallel with") on many data items.
Parallelism rule summary:
@@ -12418,7 +12418,7 @@ Parallelism rule summary:
## CP.mess: Message passing
-The standard-library facilities are quite low level, focused on the needs of close-to the hardware critical programming using `thread`s, `mutex`ex, `atomic` types, etc.
+The standard-library facilities are quite low level, focused on the needs of close-to the hardware critical programming using `thread`s, `mutex`es, `atomic` types, etc.
Most people shouldn't work at this level: it's error-prone and development is slow.
If possible, use a higher level facility: messaging libraries, parallel algorithms, and vectorization.
This section looks at passing messages so that a programmer doesn't have to do explicit synchronization.
@@ -12856,7 +12856,7 @@ Not all member functions can be called.
// if elem != nullptr then elem points to sz doubles
public:
Vector() : elem{nullptr}, sz{0}{}
- vector(int s) : elem{new double}, sz{s} { /* initialize elements */ }
+ Vector(int s) : elem{new double}, sz{s} { /* initialize elements */ }
~Vector() { delete elem; }
double& operator[](int s) { return elem[s]; }
// ...
@@ -13537,7 +13537,7 @@ A not uncommon technique is to gather cleanup at the end of the function to avoi
Gadget g1 = make_gadget(17);
if (!g1.valid()) {
- err = g2_error;
+ err = g1_error;
goto exit;
}
@@ -13555,7 +13555,7 @@ A not uncommon technique is to gather cleanup at the end of the function to avoi
exit:
if (g1.valid()) cleanup(g1);
- if (g1.valid()) cleanup(g2);
+ if (g2.valid()) cleanup(g2);
return {res, err};
}