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Outbound: One endpoint and at most one user only (#5144)
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https://github.com/XTLS/Xray-core/pull/5124#issuecomment-3281091009 Fixes https://github.com/XTLS/Xray-core/pull/5124#pullrequestreview-3218097421
This commit is contained in:
committed by
GitHub
parent
83c5370eec
commit
fe57507fd9
@@ -1,122 +1,30 @@
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package protocol
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import (
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"sync"
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"time"
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"github.com/xtls/xray-core/common/dice"
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"github.com/xtls/xray-core/common/net"
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)
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type ValidationStrategy interface {
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IsValid() bool
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Invalidate()
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}
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type alwaysValidStrategy struct{}
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func AlwaysValid() ValidationStrategy {
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return alwaysValidStrategy{}
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}
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func (alwaysValidStrategy) IsValid() bool {
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return true
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}
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func (alwaysValidStrategy) Invalidate() {}
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type timeoutValidStrategy struct {
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until time.Time
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}
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func BeforeTime(t time.Time) ValidationStrategy {
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return &timeoutValidStrategy{
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until: t,
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}
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}
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func (s *timeoutValidStrategy) IsValid() bool {
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return s.until.After(time.Now())
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}
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func (s *timeoutValidStrategy) Invalidate() {
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s.until = time.Time{}
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}
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type ServerSpec struct {
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sync.RWMutex
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dest net.Destination
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users []*MemoryUser
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valid ValidationStrategy
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Destination net.Destination
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User *MemoryUser
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}
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func NewServerSpec(dest net.Destination, valid ValidationStrategy, users ...*MemoryUser) *ServerSpec {
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func NewServerSpec(dest net.Destination, user *MemoryUser) *ServerSpec {
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return &ServerSpec{
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dest: dest,
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users: users,
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valid: valid,
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Destination: dest,
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User: user,
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}
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}
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func NewServerSpecFromPB(spec *ServerEndpoint) (*ServerSpec, error) {
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dest := net.TCPDestination(spec.Address.AsAddress(), net.Port(spec.Port))
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mUsers := make([]*MemoryUser, len(spec.User))
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for idx, u := range spec.User {
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mUser, err := u.ToMemoryUser()
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var dUser *MemoryUser
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if spec.User != nil {
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user, err := spec.User.ToMemoryUser()
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if err != nil {
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return nil, err
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}
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mUsers[idx] = mUser
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dUser = user
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}
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return NewServerSpec(dest, AlwaysValid(), mUsers...), nil
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}
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func (s *ServerSpec) Destination() net.Destination {
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return s.dest
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}
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func (s *ServerSpec) HasUser(user *MemoryUser) bool {
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s.RLock()
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defer s.RUnlock()
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for _, u := range s.users {
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if u.Account.Equals(user.Account) {
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return true
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}
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}
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return false
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}
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func (s *ServerSpec) AddUser(user *MemoryUser) {
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if s.HasUser(user) {
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return
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}
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s.Lock()
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defer s.Unlock()
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s.users = append(s.users, user)
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}
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func (s *ServerSpec) PickUser() *MemoryUser {
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s.RLock()
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defer s.RUnlock()
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userCount := len(s.users)
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switch userCount {
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case 0:
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return nil
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case 1:
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return s.users[0]
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default:
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return s.users[dice.Roll(userCount)]
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}
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}
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func (s *ServerSpec) IsValid() bool {
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return s.valid.IsValid()
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}
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func (s *ServerSpec) Invalidate() {
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s.valid.Invalidate()
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return NewServerSpec(dest, dUser), nil
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}
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